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Advances in Web-Based Learning – ICWL 2016 [electronic resource] : 15th International Conference, Rome, Italy, October 26–29, 2016, Proceedings /

Contributor(s): Material type: TextTextSeries: Information Systems and Applications, incl. Internet/Web, and HCI ; 10013Publisher: Cham : Springer International Publishing : Imprint: Springer, 2016Edition: 1st ed. 2016Description: XIV, 304 p. 74 illus. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783319474403
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 371.334 23
LOC classification:
  • LB1028.43-1028.75
Online resources:
Contents:
Design for learning -- Education and teaching -- Massive open online courses -- Mobile learning -- Modeling for learning -- Serious games -- Social-collaborative learning -- Support for learning.
In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 15th International Conference on Web-Based Learning, ICWL 2016, held in Rome, Italy, in October 2016. The 19 revised full papers presented together with 10 short papers and 4 poster papers were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on design for learning; education and teaching; massive open online courses; mobile learning; modeling for learning; serious games; social-collaborative learning; and support for learning.
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Design for learning -- Education and teaching -- Massive open online courses -- Mobile learning -- Modeling for learning -- Serious games -- Social-collaborative learning -- Support for learning.

This book constitutes the refereed proceedings of the 15th International Conference on Web-Based Learning, ICWL 2016, held in Rome, Italy, in October 2016. The 19 revised full papers presented together with 10 short papers and 4 poster papers were carefully reviewed and selected from 110 submissions. The papers are organized in topical sections on design for learning; education and teaching; massive open online courses; mobile learning; modeling for learning; serious games; social-collaborative learning; and support for learning.

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