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Designing games : a guide to engineering experiences

By: Material type: TextTextPublication details: O'Reilly, Sebastopol : ©2013Description: v, 405 p. : ill. ; 23 cmISBN:
  • 9789351100768
Subject(s): DDC classification:
  • 794.8 SYL-D
Contents:
Part I. One Engines of Experience 1. Engines of Experience Part II. Two Game Crafting 2. Elegance 3. Skill 4. Narrative 5. Decisions 6. Balance 7. Multiplayer 8. Motivation and Fulfillment 9. Interface 10. The Market Part III. Three Process 11. Planning and Iteration 12 .Knowledge Creation 13. Dependencies 14. Authority 16. Complex Decisions 17. Values.
Summary: Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning. Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, and establishing metaphor vocabulary.
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Holdings
Item type Current library Collection Call number Status Notes Date due Barcode Item holds
Books Books IIITD Reference Arts CB 794.8 SYL-D (Browse shelf(Opens below)) Available DBT Project Grant 012870
Total holds: 0

Includes bibliographical references and index.

Part I. One Engines of Experience
1. Engines of Experience Part II. Two Game Crafting
2. Elegance
3. Skill
4. Narrative
5. Decisions
6. Balance
7. Multiplayer
8. Motivation and Fulfillment
9. Interface
10. The Market Part III. Three Process
11. Planning and Iteration
12 .Knowledge Creation
13. Dependencies
14. Authority
16. Complex Decisions
17. Values.

Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning. Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, and establishing metaphor vocabulary.

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