Designing games : (Record no. 172425)

MARC details
000 -LEADER
fixed length control field 01668nam a22002657a 4500
003 - CONTROL NUMBER IDENTIFIER
control field IIITD
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240503131021.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240412b |||||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9789351100768
040 ## - CATALOGING SOURCE
Original cataloging agency IIITD
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
Item number SYL-D
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Sylvester, Tynan
245 ## - TITLE STATEMENT
Title Designing games :
Remainder of title a guide to engineering experiences
Statement of responsibility, etc by Tynan Sylvester
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc Sebastopol :
Name of publisher, distributor, etc O'Reilly,
Date of publication, distribution, etc ©2013
300 ## - PHYSICAL DESCRIPTION
Extent v, 405 p. :
Other physical details ill. ;
Dimensions 23 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 ## - FORMATTED CONTENTS NOTE
Title Part I. One Engines of Experience<br/>1. Engines of Experience
-- Part II. Two Game Crafting <br/>2. Elegance <br/>3. Skill <br/>4. Narrative <br/>5. Decisions <br/>6. Balance <br/>7. Multiplayer<br/>8. Motivation and Fulfillment <br/>9. Interface <br/>10. The Market
-- Part III. Three Process <br/>11. Planning and Iteration <br/>12 .Knowledge Creation <br/>13. Dependencies <br/>14. Authority <br/>16. Complex Decisions <br/>17. Values.
520 ## - SUMMARY, ETC.
Summary, etc Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning. Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, and establishing metaphor vocabulary.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games -- Design.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games -- Programming.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games -- Psychological aspects.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games -- Psychological aspects.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games -- Design.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Dewey Decimal Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Bill No. Bill Date Cost, normal purchase price PO No. PO Date Total Checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Vendor/Supplier Koha item type Public note
    Dewey Decimal Classification     Arts IIITD IIITD Reference 12/04/2024 TB4576 2024-03-30 1065.75 Email2-14-03-2024 2024-03-14   CB 794.8 SYL-D 012870 12/04/2024 1450 12/04/2024 Technical Bureau India Pvt. Ltd. Books DBT Project Grant
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