Designing games : a guide to engineering experiences

Sylvester, Tynan

Designing games : a guide to engineering experiences by Tynan Sylvester - Sebastopol : O'Reilly, ©2013 - v, 405 p. : ill. ; 23 cm.

Includes bibliographical references and index.

Part I. One Engines of Experience
1. Engines of Experience Part II. Two Game Crafting
2. Elegance
3. Skill
4. Narrative
5. Decisions
6. Balance
7. Multiplayer
8. Motivation and Fulfillment
9. Interface
10. The Market Part III. Three Process
11. Planning and Iteration
12 .Knowledge Creation
13. Dependencies
14. Authority
16. Complex Decisions
17. Values.

Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, establishing a metaphor vocabulary, designing through iteration, and your game's market positioning. Describes the principles of computer game design, covering such topics as creating game mechanics, combining narrative with interactivity, building interactions, and establishing metaphor vocabulary.

9789351100768


Computer games -- Design.
Computer games -- Programming.
Computer games -- Psychological aspects.
Video games -- Psychological aspects.
Video games -- Design.

794.8 / SYL-D
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