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The making of Prince of Persia : journals, 1985-1993

By: Material type: TextTextPublication details: California : Stripe Press, ©2020Description: 335 p. : ill. ; 24 cmISBN:
  • 9780578627311
Subject(s): DDC classification:
  • 794.8 MEC-M
Contents:
Part 1: Apple II. Do I really want to make another game? ; Negotiating ; California ; The attic ; Restarting ; The crucible ; Home stretch ; Reality check ; Beta ; It takes a village ; Finishing ; Ship it!
Part 2: From flop to megahit. An uneasy quiet ; It's dying out there ; Clinging to life ; New York ; Sequel ; Foreign lands ; Lost in translation ; Paris ; Where in the world? ; Night train to Berlin ; San Francisco.
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds
Books Books IIITD General Stacks Arts 794.8 MEC-M (Browse shelf(Opens below)) Checked out 25/03/2026 013822
Total holds: 0

The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents' basement to the forefront of the fast-growing 1980s video game industry ... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia's release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector's edition includes: 300 pages of Jordan's original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game's creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.

Part 1: Apple II. Do I really want to make another game? ; Negotiating ; California ; The attic ; Restarting ; The crucible ; Home stretch ; Reality check ; Beta ; It takes a village ; Finishing ; Ship it!

Part 2: From flop to megahit. An uneasy quiet ; It's dying out there ; Clinging to life ; New York ; Sequel ; Foreign lands ; Lost in translation ; Paris ; Where in the world? ; Night train to Berlin ; San Francisco.

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