MARC details
| 000 -LEADER |
| fixed length control field |
02742nam a22002417a 4500 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
IIITD |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20260312020003.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
260305b |||||||| |||| 00| 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9780578627311 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
IIITD |
| 082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
794.8 |
| Item number |
MEC-M |
| 100 ## - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Mechner, Jordan |
| 245 ## - TITLE STATEMENT |
| Title |
The making of Prince of Persia : |
| Remainder of title |
journals, 1985-1993 |
| Statement of responsibility, etc |
by Jordan Mechner |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
| Place of publication, distribution, etc |
California : |
| Name of publisher, distributor, etc |
Stripe Press, |
| Date of publication, distribution, etc |
©2020 |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
335 p. : |
| Other physical details |
ill. ; |
| Dimensions |
24 cm. |
| 500 ## - GENERAL NOTE |
| General note |
The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents' basement to the forefront of the fast-growing 1980s video game industry ... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia's release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector's edition includes: 300 pages of Jordan's original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game's creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes. |
| 505 ## - FORMATTED CONTENTS NOTE |
| Title |
Part 1: Apple II. Do I really want to make another game? ; Negotiating ; California ; The attic ; Restarting ; The crucible ; Home stretch ; Reality check ; Beta ; It takes a village ; Finishing ; Ship it! |
| 505 ## - FORMATTED CONTENTS NOTE |
| Title |
Part 2: From flop to megahit. An uneasy quiet ; It's dying out there ; Clinging to life ; New York ; Sequel ; Foreign lands ; Lost in translation ; Paris ; Where in the world? ; Night train to Berlin ; San Francisco. |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Computer animation |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Video games -- Programming |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name as entry element |
Prince of Persia |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Koha item type |
Books |
| Source of classification or shelving scheme |
Dewey Decimal Classification |
| Koha issues (borrowed), all copies |
1 |