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3D animation for the raw beginner using maya

By: Material type: TextTextPublication details: Boca Raton : CRC Press, ©2015Description: xxv, 444 p. : col. ill. ; 27 cmISBN:
  • 9781439852644
Subject(s): DDC classification:
  • 006.6 KIN-3
Contents:
1. Getting oriented
2. The maya Interface and modeling concepts in maya
3. Modeling, creating materials, and rendering
4. Hierarchies of objects, a polygon example, detailed polygon modeling, and a NURBS example
5. Materials, bump maps, lights, projection versus normal textures, connecting NURBS surfaces, and layered textures
6.Particle dynamics
7. A first look at adding animation
8. The fuzzy border between modeling and animating
9. Light fog, fluids, and another look at materials
10. An example model: a closet
11. Specialized animation techniques
Summary: "Accessible to art, engineering, computer science, and film students and professionals, this text provides a concise, principles-based introduction to 3D animation. It emphasizes the process for creating animated projects in a nonmathematical fashion. The text focuses on how to carry out this process with Autodesk Maya, the gold standard in 3D animation. Each chapter introduces a critical aspect of the 3D animation process and guides readers through simple, step-by-step tutorials that link key principles to Autodesk Maya techniques. "
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Holdings
Item type Current library Collection Call number Status Notes Date due Barcode Item holds
Books Books IIITD General Stacks Computer Science and Engineering 006.6 KIN-3 (Browse shelf(Opens below)) Available Gifted by Mr. Anoop Ratn G02760
Total holds: 0

Includes bibliographical references and index.

1. Getting oriented

2. The maya Interface and modeling concepts in maya

3. Modeling, creating materials, and rendering

4. Hierarchies of objects, a polygon example, detailed polygon modeling, and a NURBS example

5. Materials, bump maps, lights, projection versus normal textures, connecting NURBS surfaces, and layered textures

6.Particle dynamics

7. A first look at adding animation

8. The fuzzy border between modeling and animating

9. Light fog, fluids, and another look at materials

10. An example model: a closet

11. Specialized animation techniques

"Accessible to art, engineering, computer science, and film students and professionals, this text provides a concise, principles-based introduction to 3D animation. It emphasizes the process for creating animated projects in a nonmathematical fashion. The text focuses on how to carry out this process with Autodesk Maya, the gold standard in 3D animation. Each chapter introduces a critical aspect of the 3D animation process and guides readers through simple, step-by-step tutorials that link key principles to Autodesk Maya techniques. "

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