3D animation for the raw beginner using maya
Material type: TextPublication details: Boca Raton : CRC Press, ©2015Description: xxv, 444 p. : col. ill. ; 27 cmISBN:- 9781439852644
- 006.6 KIN-3
Item type | Current library | Collection | Call number | Status | Notes | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|---|
Books | IIITD General Stacks | Computer Science and Engineering | 006.6 KIN-3 (Browse shelf(Opens below)) | Available | Gifted by Mr. Anoop Ratn | G02760 |
Includes bibliographical references and index.
1. Getting oriented
2. The maya Interface and modeling concepts in maya
3. Modeling, creating materials, and rendering
4. Hierarchies of objects, a polygon example, detailed polygon modeling, and a NURBS example
5. Materials, bump maps, lights, projection versus normal textures, connecting NURBS surfaces, and layered textures
6.Particle dynamics
7. A first look at adding animation
8. The fuzzy border between modeling and animating
9. Light fog, fluids, and another look at materials
10. An example model: a closet
11. Specialized animation techniques
"Accessible to art, engineering, computer science, and film students and professionals, this text provides a concise, principles-based introduction to 3D animation. It emphasizes the process for creating animated projects in a nonmathematical fashion. The text focuses on how to carry out this process with Autodesk Maya, the gold standard in 3D animation. Each chapter introduces a critical aspect of the 3D animation process and guides readers through simple, step-by-step tutorials that link key principles to Autodesk Maya techniques. "
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