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Special Topics in Multimedia, IoT and Web Technologies [electronic resource] /

Contributor(s): Material type: TextTextPublisher: Cham : Springer International Publishing : Imprint: Springer, 2020Edition: 1st ed. 2020Description: XXXII, 274 p. 141 illus., 131 illus. in color. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783030351021
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 006.7 23
LOC classification:
  • QA76.575
Online resources:
Contents:
Part I System Architectures & Environment -- 1 Evolution of Web Systems Architectures: a roadmap -- 2 Fog of Things: Fog Computing in Internet of Things environments -- 3 Using Mobile Cloud Computing for Developing Context-Aware Multimedia Applications -- 4 Embedding Deep Learning Models into Hypermedia Applications -- Part II Tools and Application Development -- 5 Building models for ubiquitous application development in a Model-Driven Engineering approach -- 6 Authoring Hypervideos Learning Objects -- 7 A basic approach for extracting and analyzing data from Twitter -- Part III Data Collection and Analysis -- 8 Data from Multiple Web Sources: Crawling, Integrating, Preprocessing and Designing Applications -- 9 Multimedia Games User Experience Data Collection: An Approach for Non- Experts Researchers.
In: Springer Nature eBookSummary: This book presents a set of recent advances that involve the areas of multimedia, IoT, and web technologies. These advances incorporate aspects of clouds, artificial intelligence, data analysis, user experience, and games. In this context, the work will bring the reader the opportunity to understand new possibilities of use and research in these areas. We think that this book is suitable for students (postgraduates and undergraduates) and lecturers on these specific topics. Professionals can also benefit from the book since some chapters work with practical aspects relevant to the industry.
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Part I System Architectures & Environment -- 1 Evolution of Web Systems Architectures: a roadmap -- 2 Fog of Things: Fog Computing in Internet of Things environments -- 3 Using Mobile Cloud Computing for Developing Context-Aware Multimedia Applications -- 4 Embedding Deep Learning Models into Hypermedia Applications -- Part II Tools and Application Development -- 5 Building models for ubiquitous application development in a Model-Driven Engineering approach -- 6 Authoring Hypervideos Learning Objects -- 7 A basic approach for extracting and analyzing data from Twitter -- Part III Data Collection and Analysis -- 8 Data from Multiple Web Sources: Crawling, Integrating, Preprocessing and Designing Applications -- 9 Multimedia Games User Experience Data Collection: An Approach for Non- Experts Researchers.

This book presents a set of recent advances that involve the areas of multimedia, IoT, and web technologies. These advances incorporate aspects of clouds, artificial intelligence, data analysis, user experience, and games. In this context, the work will bring the reader the opportunity to understand new possibilities of use and research in these areas. We think that this book is suitable for students (postgraduates and undergraduates) and lecturers on these specific topics. Professionals can also benefit from the book since some chapters work with practical aspects relevant to the industry.

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