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Human Machine Interaction [electronic resource] : Research Results of the MMI Program /

Contributor(s): Material type: TextTextSeries: Programming and Software Engineering ; 5440Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2009Edition: 1st ed. 2009Description: XIV, 311 p. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783642004377
Subject(s): Additional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification:
  • 005.437 23
  • 004.019 23
LOC classification:
  • QA76.9.U83
  • QA76.9.H85
Online resources:
Contents:
Human Machine Interaction -- Multimodal Interfaces: A Survey of Principles, Models and Frameworks -- Interactive Visualization - A Survey -- Mixed Reality: A Survey -- Multimodal User Interfaces -- Intelligent Multi-modal Interfaces for Mobile Applications in Hostile Environment(IM-HOST) -- MEMODULES as Tangible Shortcuts to Multimedia Information -- Why Androids Will Have Emotions: Constructing Human-Like Actors and Communicators Based on Exact Sciences of the Mind -- Interactive Visualization -- EvoSpaces - Multi-dimensional Navigation Spaces for Software Evolution -- HOVISSE – Haptic Osteosynthesis Virtual Intra-operative Surgery Support Environment -- A Language and a Methodology for Prototyping User Interfaces for Control Systems -- Mixed Reality -- See ColOr: Seeing Colours with an Orchestra -- 6 th  Sense– Toward a Generic Framework for End-to-End Adaptive Wearable Augmented Reality.
In: Springer Nature eBookSummary: Human Machine Interaction, or more commonly Human Computer Interaction, is the study of interaction between people and computers. It is an interdisciplinary field, connecting computer science with many other disciplines such as psychology, sociology and the arts. The present volume documents the results of the MMI research program on Human Machine Interaction involving 8 projects (selected from a total of 80 proposals) funded by the Hasler Foundation between 2005 and 2008. These projects were also partially funded by the associated universities and other third parties such as the Swiss National Science Foundation. This state-of-the-art survey begins with three chapters giving overviews of the domains of multimodal user interfaces, interactive visualization, and mixed reality. These are followed by eight chapters presenting the results of the projects, grouped according to the three aforementioned themes. .
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Human Machine Interaction -- Multimodal Interfaces: A Survey of Principles, Models and Frameworks -- Interactive Visualization - A Survey -- Mixed Reality: A Survey -- Multimodal User Interfaces -- Intelligent Multi-modal Interfaces for Mobile Applications in Hostile Environment(IM-HOST) -- MEMODULES as Tangible Shortcuts to Multimedia Information -- Why Androids Will Have Emotions: Constructing Human-Like Actors and Communicators Based on Exact Sciences of the Mind -- Interactive Visualization -- EvoSpaces - Multi-dimensional Navigation Spaces for Software Evolution -- HOVISSE – Haptic Osteosynthesis Virtual Intra-operative Surgery Support Environment -- A Language and a Methodology for Prototyping User Interfaces for Control Systems -- Mixed Reality -- See ColOr: Seeing Colours with an Orchestra -- 6 th  Sense– Toward a Generic Framework for End-to-End Adaptive Wearable Augmented Reality.

Human Machine Interaction, or more commonly Human Computer Interaction, is the study of interaction between people and computers. It is an interdisciplinary field, connecting computer science with many other disciplines such as psychology, sociology and the arts. The present volume documents the results of the MMI research program on Human Machine Interaction involving 8 projects (selected from a total of 80 proposals) funded by the Hasler Foundation between 2005 and 2008. These projects were also partially funded by the associated universities and other third parties such as the Swiss National Science Foundation. This state-of-the-art survey begins with three chapters giving overviews of the domains of multimodal user interfaces, interactive visualization, and mixed reality. These are followed by eight chapters presenting the results of the projects, grouped according to the three aforementioned themes. .

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