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The game worlds of Jason Rohrer

By: Maizels, Michael.
Contributor(s): Jagoda, Patrick | Davis Museum and Cultural Center [host institution.].
Material type: materialTypeLabelBookPublisher: New Delhi : MIT Press, ©2016Description: 95 p. : ill. ; 23 cm.ISBN: 9780262529112.Subject(s): Rohrer, Jason -- Exhibitions | Davis Museum and Cultural Center -- Exhibitions | Video games -- Exhibitions | Video games in art -- ExhibitionsOnline resources: Inhaltsverzeichnis Summary: "A maker of visually elegant and conceptually intricate games, Jason Rohrer is among the most widely heralded art game designers in the short but vibrant history of the field. His games range from the elegantly simple to others of almost Byzantine complexity. This book, and the exhibition it accompanies, offers a comprehensive account of the artist's oeuvre. The book documents all seventeen of Rohrer's finished games, as well as sketches, ephemera, and related material, with color images throughout. It includes entries on individual games (with code in footnotes), artist interviews, artist writings, commentary by high scorers, and interpretive texts. Two introductory essays view Rohrer's work in the contexts of game studies and art history"--
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Item type Current location Collection Call number Status Date due Barcode Item holds
Books Books IIITD
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Arts 794.8 MAI-G (Browse shelf) Available 009000
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Published in conjunction with the exhibition "The Game Worlds of Jason Rohrer," February 10-June 26, 2016, curated by Michael Maizels, Mellon New Media Art Curator/Lecturer.

"A maker of visually elegant and conceptually intricate games, Jason Rohrer is among the most widely heralded art game designers in the short but vibrant history of the field. His games range from the elegantly simple to others of almost Byzantine complexity. This book, and the exhibition it accompanies, offers a comprehensive account of the artist's oeuvre. The book documents all seventeen of Rohrer's finished games, as well as sketches, ephemera, and related material, with color images throughout. It includes entries on individual games (with code in footnotes), artist interviews, artist writings, commentary by high scorers, and interpretive texts. Two introductory essays view Rohrer's work in the contexts of game studies and art history"--

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