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1. Interactive storytelling for video games : a player-centered approach to creating memorable characters and stories

by Lebowitz, Josiah | Klug, Chris.

Material type: book Book; Format: print ; Literary form: not fiction Publisher: Burlington, MA : Focal Press, c2011Availability: Items available for loan: IIITD [794.8 LEB-I] (1).

2. The game worlds of Jason Rohrer

by Maizels, Michael | Jagoda, Patrick | Davis Museum and Cultural Center [host institution.].

Material type: book Book; Format: print ; Literary form: not fiction Publisher: New Delhi : MIT Press, ©2016Online access: Inhaltsverzeichnis Availability: Items available for loan: IIITD [794.8 MAI-G] (1).

3. Video game design : principles and practices from the ground up

by Salmond, Michael.

Material type: book Book; Format: print ; Literary form: not fiction Publisher: New York : Bloomsburry, ©2016Availability: No items available
Checked out (1).

4. Gaming the system : deconstructing video games, games studies, and virtual worlds

by Gunkel, David J.

Material type: book Book; Format: print ; Literary form: not fiction Publisher: Indiana : Indiana University Press, ©2018Availability: Items available for loan: IIITD [794.801 GUN-G] (1).

5. The big bad world of concept art for video games : how to start your career as a concept artist

by Lilly, Eliott.

Material type: book Book; Format: print ; Literary form: not fiction Publisher: sl : Design Studio Press, ©2017Availability: No items available
Checked out (1).


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