GPU gems 2 :

Pharr, Matt.

GPU gems 2 : programming techniques for high-performance graphics and general-purpose computation GPU gems two edited by Matt Pharr ; Randima Fernando, series editor. - Upper Saddle River, NJ : Addison-Wesley, ©2005. - xlix, 814 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.) - GPU gems ; 2 .

Includes bibliographical references and index.

CD-ROM contents: Complementary examples and samples.

"This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."-- From back cover.


System requirements for accompanying CD-ROM: WinXP with a GeForce 6 series or later GPU.

9780321335593

2004030181


Computer graphics.
Real-time programming.
Graphics processing units--Programming.


CD-ROMs.
Aufsatzsammlung.

T385 / .G688 2005

006.66 / PHA-G
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