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GPU gems 2 : programming techniques for high-performance graphics and general-purpose computation

By: Pharr, Matt.
Contributor(s): Fernando, Randima.
Material type: materialTypeLabelBookSeries: GPU gems ; 2.Publisher: Upper Saddle River, NJ : Addison-Wesley, ©2005Description: xlix, 814 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.).ISBN: 9780321335593.Other title: GPU gems two.Subject(s): Computer graphics | Real-time programming | Graphics processing units -- ProgrammingGenre/Form: CD-ROMs. | Aufsatzsammlung.Online resources: Table of contents | Inhaltsverzeichnis | Inhaltsverzeichnis
Contents:
CD-ROM contents: Complementary examples and samples.
Summary: "This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."-- From back cover.
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Reference
Computer Science and Engineering REF 006.66 PHA-G (Browse shelf) Available 004412
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Includes bibliographical references and index.

CD-ROM contents: Complementary examples and samples.

"This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."-- From back cover.

System requirements for accompanying CD-ROM: WinXP with a GeForce 6 series or later GPU.

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