000 01962cam a2200361 i 4500
003 IIITD
005 20241128121253.0
008 140312s2015 flua bf 001 0 eng
020 _a9781439852644
040 _aIIITD
082 0 0 _a006.6
_bKIN-3
100 1 _aKing, Roger Buzz
245 1 0 _a3D animation for the raw beginner using maya
_cby Roger Buzz King
260 _aBoca Raton :
_bCRC Press,
_c©2015
300 _axxv, 444 p. :
_bcol. ill. ;
_c27 cm.
504 _aIncludes bibliographical references and index.
505 _t1. Getting oriented
505 _t2. The maya Interface and modeling concepts in maya
505 _t3. Modeling, creating materials, and rendering
505 _t4. Hierarchies of objects, a polygon example, detailed polygon modeling, and a NURBS example
505 _t5. Materials, bump maps, lights, projection versus normal textures, connecting NURBS surfaces, and layered textures
505 _t6.Particle dynamics
505 _t7. A first look at adding animation
505 _t8. The fuzzy border between modeling and animating
505 _t9. Light fog, fluids, and another look at materials
505 _t10. An example model: a closet
505 _t11. Specialized animation techniques
520 _a"Accessible to art, engineering, computer science, and film students and professionals, this text provides a concise, principles-based introduction to 3D animation. It emphasizes the process for creating animated projects in a nonmathematical fashion. The text focuses on how to carry out this process with Autodesk Maya, the gold standard in 3D animation. Each chapter introduces a critical aspect of the 3D animation process and guides readers through simple, step-by-step tutorials that link key principles to Autodesk Maya techniques. "
650 0 _aComputer animation
650 0 _aThree-dimensional display systems
650 7 _aComputers / Computer Graphics.
942 _2ddc
_cBK
999 _c189778
_d189778