000 | 01962cam a2200361 i 4500 | ||
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003 | IIITD | ||
005 | 20241128121253.0 | ||
008 | 140312s2015 flua bf 001 0 eng | ||
020 | _a9781439852644 | ||
040 | _aIIITD | ||
082 | 0 | 0 |
_a006.6 _bKIN-3 |
100 | 1 | _aKing, Roger Buzz | |
245 | 1 | 0 |
_a3D animation for the raw beginner using maya _cby Roger Buzz King |
260 |
_aBoca Raton : _bCRC Press, _c©2015 |
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300 |
_axxv, 444 p. : _bcol. ill. ; _c27 cm. |
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504 | _aIncludes bibliographical references and index. | ||
505 | _t1. Getting oriented | ||
505 | _t2. The maya Interface and modeling concepts in maya | ||
505 | _t3. Modeling, creating materials, and rendering | ||
505 | _t4. Hierarchies of objects, a polygon example, detailed polygon modeling, and a NURBS example | ||
505 | _t5. Materials, bump maps, lights, projection versus normal textures, connecting NURBS surfaces, and layered textures | ||
505 | _t6.Particle dynamics | ||
505 | _t7. A first look at adding animation | ||
505 | _t8. The fuzzy border between modeling and animating | ||
505 | _t9. Light fog, fluids, and another look at materials | ||
505 | _t10. An example model: a closet | ||
505 | _t11. Specialized animation techniques | ||
520 | _a"Accessible to art, engineering, computer science, and film students and professionals, this text provides a concise, principles-based introduction to 3D animation. It emphasizes the process for creating animated projects in a nonmathematical fashion. The text focuses on how to carry out this process with Autodesk Maya, the gold standard in 3D animation. Each chapter introduces a critical aspect of the 3D animation process and guides readers through simple, step-by-step tutorials that link key principles to Autodesk Maya techniques. " | ||
650 | 0 | _aComputer animation | |
650 | 0 | _aThree-dimensional display systems | |
650 | 7 | _aComputers / Computer Graphics. | |
942 |
_2ddc _cBK |
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999 |
_c189778 _d189778 |