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020 _a9783540376200
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024 7 _a10.1007/3-540-37620-8
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072 7 _aCOM012000
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072 7 _aUML
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082 0 4 _a006.6
_223
245 1 0 _aSmart Grapics
_h[electronic resource] :
_bThird International Symposium, SG 2003, Heidelberg, Germany, July2-4, 2003, Proceedings /
_cedited by Andreas Butz, Antonio Krüger, Patrick Olivier.
250 _a1st ed. 2003.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2003.
300 _aIX, 243 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v2733
505 0 _aGraphical Interaction -- Illustrative Interfaces: Building Special-Purpose Interfaces with Art Techniques and Brain Science Findings -- The Effect of Motion in Graphical User Interfaces -- Pointing and Visual Feedback for Spatial Interaction in Large-Screen Display Environments -- Freeform User Interfaces for Graphical Computing -- A Sketching Interface for Modeling the Internal Structures of 3D Shapes -- Smart Sketch System for 3D Reconstruction Based Modeling -- Intregated System and Methodology for Supporting Textile and Tile Pattern Design -- Visualization Techniques -- Smart 3d Visualizations in Clinical Applications -- Shadows with a Message -- Dynamic Glyphs — Depicting Dynamics in Images of 3D Scenes -- A New Approach to the Interactive Resolution of Configuration Problems in Virtual Environments -- Virtual Characters -- Building Smart Embodied Virtual Characters -- Let’s Run for It!: Conspecific Emotional Flocking Triggered via Virtual Pheromones -- A Perception and Selective Attention System for Synthetic Creatures -- Intelligent Virtual Actors That Plan ... to Fail -- Extracting Emotion from Speech: Towards Emotional Speech-Driven Facial Animations -- Camera Planning -- A Constraint-Based Approach to Camera Path Planning -- Declarative Camera Planning Roles and Requirements -- Automatic Video Composition -- Poster Presentations -- Beyond Encoding: It Has Got to Move -- 3D Graphics Adaptation System on the Basis of MPEG-21 DIA -- Analogical Representation and Graph Comprehension -- Optimization Strategies for a Scalable Avatar -- Physical Animation and Control of Simulated Creatures -- A Contribution to the Theory and Practice of Cognitive Prostheses -- Exporting Vector Muscles for Facial Animation.
520 _aThe International Symposium on Smart Graphics 2003 was held on July 2–4, 2003 in Heidelberg, Germany. It was the fourth event in a series that started in 1999 as an AAAI Spring Symposium. In response to the overwhelming success of the 1999 symposium, its organizers decided to turn it into a self-contained event in2000. WiththesupportofIBM,the?rsttwoInternationalSymposiaonSmart Graphics were held at the T. J. Watson Research Center in Hawthorne, NY. The 2003 symposium was supported by the Klaus Tschira Foundation and moved to the European Media Lab in Heidelberg, thus underlining the international character of the Smart Graphics enterprise and its community. The core idea behind these symposia is to bring together researchers and practitioners from the ?eld of computer graphics, arti?cial intelligence, cog- tive psychology, and ?ne art. Each of these disciplines contributes to what we mean by the term “Smart Graphics”: the intelligent process of creating expr- sive and esthetic graphical presentations. While artists and designers have been creating communicative graphics for centuries, arti?cial intelligence focuses on automating this process by means of the computer. While computer graphics provides the tools for creating graphical presentations in the ?rst place, cog- tive sciences contribute the rules and models of perception necessary for the design of e?ective graphics. The exchange of ideas between these four discip- nes has led to many exciting and fruitful discussions, and the Smart Graphics Symposia draw their liveliness from a spirit of open minds and the willingness to learn from and share with other disciplines.
650 0 _aComputer graphics.
650 0 _aSocial sciences.
650 0 _aHumanities.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aArtificial intelligence.
650 0 _aNatural language processing (Computer science).
650 0 _aComputer vision.
650 1 4 _aComputer Graphics.
650 2 4 _aHumanities and Social Sciences.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aArtificial Intelligence.
650 2 4 _aNatural Language Processing (NLP).
650 2 4 _aComputer Vision.
700 1 _aButz, Andreas.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aKrüger, Antonio.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aOlivier, Patrick.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783540405573
776 0 8 _iPrinted edition:
_z9783662175750
830 0 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v2733
856 4 0 _uhttps://doi.org/10.1007/3-540-37620-8
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