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020 _a9783030953058
_9978-3-030-95305-8
024 7 _a10.1007/978-3-030-95305-8
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
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072 7 _aUYZ
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082 0 4 _a005.437
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082 0 4 _a004.019
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245 1 0 _aVideogame Sciences and Arts
_h[electronic resource] :
_b12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers /
_cedited by Inês Barbedo, Bárbara Barroso, Beatriz Legerén, Licínio Roque, João Paulo Sousa.
250 _a1st ed. 2022.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2022.
300 _aXII, 141 p. 47 illus., 32 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aCommunications in Computer and Information Science,
_x1865-0937 ;
_v1531
505 0 _aEsports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience -- Recent trends in the Portuguese video game industry: 2016-2020 -- Video games specialized media in Basque language -- It’s Crunch Time: Burnout, Job Demands and Job Resources in Game Developers -- Game Based Learning in Science Fiction -- Supporting the construction of game narratives using a toolkit to game design -- Reward-Mediated Individual and Altruistic Behavior -- Interviewing a Virtual Suspect: conversational game characters using Alexa -- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition -- Reinforcement Learning in Tower Defense.
520 _aThis book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aSoftware engineering.
650 0 _aComputer vision.
650 0 _aSocial sciences
_xData processing.
650 1 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aSoftware Engineering.
650 2 4 _aComputer Vision.
650 2 4 _aComputer Application in Social and Behavioral Sciences.
700 1 _aBarbedo, Inês.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aBarroso, Bárbara.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aLegerén, Beatriz.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aRoque, Licínio.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aSousa, João Paulo.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030953041
776 0 8 _iPrinted edition:
_z9783030953065
830 0 _aCommunications in Computer and Information Science,
_x1865-0937 ;
_v1531
856 4 0 _uhttps://doi.org/10.1007/978-3-030-95305-8
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c185482
_d185482