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008 110115s2006 gw | s |||| 0|eng d
020 _a9783540334248
_9978-3-540-33424-8
024 7 _a10.1007/11736639
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
_2thema
082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
245 1 0 _aTechnologies for E-Learning and Digital Entertainment
_h[electronic resource] :
_bFirst International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings /
_cedited by Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Göbel, Li Li.
250 _a1st ed. 2006.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2006.
300 _aXXV, 1396 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v3942
505 0 _aKeynote Speeches -- Invited Papers -- E-Learning Platforms and Tools -- E-Learning System and Graphics Education -- Storytelling, Intelligent Agents and Affective Interaction -- Integration of Game and Education -- Game Design and Development -- Mobile Computing, Network and Collaboration -- Graphics Modeling and Rendering for Games -- Animation Techniques for Edutainment -- VR, Augmented Reality and Mixed Reality -- Digital Heritage and Digital Museum -- Erratum.
520 _aEdutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence. Thus, with this conference, we can bring people from different fields together to discuss techniques for e-learning and digital entertainment as well as about the future of edutainment. This conference developed from the previous Europe–China Workshop on E-learning and Games called Edutainment 2005 (April 28-March 2, 2005), which was originally based on the ELVIS project, an EU–Asia link project (Prof. Ruth Alyett was the project coordinator and Prof. Zhigeng Pan was the project leader). It was also a sub-event for celebrating the 30th Anniversary of EU China Diplomatic Relations. During this workshop, experts from home and abroad were invited to give keynote speeches, and about 90 people attended the workshop.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aArtificial intelligence.
650 0 _aApplication software.
650 0 _aMultimedia systems.
650 0 _aComputer graphics.
650 0 _aEducation
_xData processing.
650 1 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputer and Information Systems Applications.
650 2 4 _aMultimedia Information Systems.
650 2 4 _aComputer Graphics.
650 2 4 _aComputers and Education.
700 1 _aPan, Zhigeng.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aAylett, Ruth.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aDiener, Holger.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aJin, Xiaogang.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aGöbel, Stefan.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aLi, Li.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783540334231
776 0 8 _iPrinted edition:
_z9783540822738
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v3942
856 4 0 _uhttps://doi.org/10.1007/11736639
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
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