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001 | 978-3-030-90176-9 | ||
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008 | 211105s2021 sz | s |||| 0|eng d | ||
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_a9783030901769 _9978-3-030-90176-9 |
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_a10.1007/978-3-030-90176-9 _2doi |
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_aHCI International 2021 - Late Breaking Posters _h[electronic resource] : _b23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I / _cedited by Constantine Stephanidis, Margherita Antona, Stavroula Ntoa. |
250 | _a1st ed. 2021. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2021. |
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300 |
_aXXXII, 569 p. 49 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aCommunications in Computer and Information Science, _x1865-0937 ; _v1498 |
|
505 | 0 | _aHCI Theory and Practice -- UX Design and Research in Intelligent Environments -- Interaction with Robots, Chatbots, and Agents -- Virtual, Augmented, and Mixed Reality -- Games and Gamification -- HCI in Mobility, Transport and Aviation. | |
520 | _aThis two-volume set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies. | ||
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aHuman-computer interaction. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer engineering. | |
650 | 0 | _aComputer networks . | |
650 | 0 | _aComputer vision. | |
650 | 0 | _aSoftware engineering. | |
650 | 0 |
_aSocial sciences _xData processing. |
|
650 | 1 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aArtificial Intelligence. |
650 | 2 | 4 | _aComputer Engineering and Networks. |
650 | 2 | 4 | _aComputer Vision. |
650 | 2 | 4 | _aSoftware Engineering. |
650 | 2 | 4 | _aComputer Application in Social and Behavioral Sciences. |
700 | 1 |
_aStephanidis, Constantine. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aAntona, Margherita. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aNtoa, Stavroula. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030901752 |
776 | 0 | 8 |
_iPrinted edition: _z9783030901776 |
830 | 0 |
_aCommunications in Computer and Information Science, _x1865-0937 ; _v1498 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-90176-9 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
942 | _cSPRINGER | ||
999 |
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