000 05272nam a22006375i 4500
001 978-3-030-62124-7
003 DE-He213
005 20240423125403.0
007 cr nn 008mamaa
008 210216s2021 sz | s |||| 0|eng d
020 _a9783030621247
_9978-3-030-62124-7
024 7 _a10.1007/978-3-030-62124-7
_2doi
050 4 _aTA1634
072 7 _aUYQV
_2bicssc
072 7 _aCOM016000
_2bisacsh
072 7 _aUYQV
_2thema
082 0 4 _a006.37
_223
100 1 _aLi, Ze-Nian.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aFundamentals of Multimedia
_h[electronic resource] /
_cby Ze-Nian Li, Mark S. Drew, Jiangchuan Liu.
250 _a3rd ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _aXXV, 824 p. 390 illus., 113 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aTexts in Computer Science,
_x1868-095X
505 0 _aPart I: Introduction and Multimedia Data Representations -- Introduction to Multimedia -- A Taste of Multimedia -- Graphics and Image Data Representations -- Color in Image and Video -- Fundamental Concepts in Video -- Basics of Digital Audio -- Part II: Multimedia Data Compression -- Lossless Compression Algorithms -- Lossy Compression Algorithms -- Image Compression Standards -- Basic Video Compression Techniques -- MPEG Video Coding: MPEG-1, 2, 4 and 7 -- Modern Video Coding Standards: H.264, H.265, and H.266 -- Basic Audio Compression Techniques -- MPEG Audio Compression -- Part III: Multimedia Communications and Networking -- Network Services and Protocols for Multimedia Communications -- Internet Multimedia Content Distribution -- Multimedia over Wireless and Mobile Networks -- Cloud Computing for Multimedia Services -- Part IV: Human-Centric Interactive Multimedia -- Online Social Media Sharing -- Augmented Reality and Virtual Reality -- Content-Based Retrieval inDigital Libraries -- Cloud Computing for Multimedia Services.
520 _aMultimedia is a ubiquitous part of the digital world in which we live and think, touching upon almost all aspects of computer science and engineering. This comprehensive textbook introduces the Fundamentals of Multimedia in an accessible manner, addressing real issues commonly faced in the workplace. Suitable for both advanced undergraduate and graduate students, the essential concepts are explained in a practical way to enable students to apply their existing skills and acquired knowledge to solve problems in multimedia. Fully revised and updated, this new edition now includes coverage of current topics such as 360â—¦ video and the video coding standard H.266, as well as new-generation social, mobile and cloud computing for human-centric interactive multimedia, augmented reality and virtual reality, deep learning for multimedia processing, and their attendant technologies. Topics and features: Presents a brief history and overview of the key concepts in multimedia, including important data representations and color science Discusses the impact of social media and cloud computing on information sharing, as well as on multimedia content search and retrieval Includes numerous helpful study exercises at the end of each chapter Reviews lossless and lossy compression methods for image, video and audio data Examines the demands placed by multimedia communications on wired and wireless networks Provides supplementary resources for both students and instructors at an associated website This classroom-tested textbook is ideal for upper-level undergraduate and graduate courses on multimedia systems. Practitioners in industry interested in current multimedia technologies will also find the book to be a useful reference. Drs. Ze-Nian Li, MarkS. Drew, and Jiangchuan Liu are Professors in the School of Computing Science at Simon Fraser University, Vancouver, BC, Canada. .
650 0 _aComputer vision.
650 0 _aMultimedia systems.
650 0 _aImage processing
_xDigital techniques.
650 0 _aSignal processing.
650 0 _aComputer networks .
650 0 _aInternet programming.
650 1 4 _aComputer Vision.
650 2 4 _aMultimedia Information Systems.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aSignal, Speech and Image Processing.
650 2 4 _aComputer Communication Networks.
650 2 4 _aWeb Development.
700 1 _aDrew, Mark S.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
700 1 _aLiu, Jiangchuan.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030621230
776 0 8 _iPrinted edition:
_z9783030621254
776 0 8 _iPrinted edition:
_z9783030621261
830 0 _aTexts in Computer Science,
_x1868-095X
856 4 0 _uhttps://doi.org/10.1007/978-3-030-62124-7
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c177380
_d177380