000 | 03030nam a22005655i 4500 | ||
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001 | 978-3-030-40237-2 | ||
003 | DE-He213 | ||
005 | 20240423125334.0 | ||
007 | cr nn 008mamaa | ||
008 | 200727s2020 sz | s |||| 0|eng d | ||
020 |
_a9783030402372 _9978-3-030-40237-2 |
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024 | 7 |
_a10.1007/978-3-030-40237-2 _2doi |
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050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
072 | 7 |
_aUYZ _2bicssc |
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072 | 7 |
_aCOM079010 _2bisacsh |
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072 | 7 |
_aUYZ _2thema |
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082 | 0 | 4 |
_a005.437 _223 |
082 | 0 | 4 |
_a004.019 _223 |
100 | 1 |
_aLahiri, Uttama. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut |
|
245 | 1 | 2 |
_aA Computational View of Autism _h[electronic resource] : _bUsing Virtual Reality Technologies in Autism Intervention / _cby Uttama Lahiri. |
250 | _a1st ed. 2020. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2020. |
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300 |
_aXIII, 173 p. 52 illus., 46 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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520 | _aThis book first explains autism, its prevalence, and some conventional intervention techniques, and it then describes how virtual reality technology can support autism intervention and skills training. The approaches and technologies covered include immersive virtual reality, augmented reality and mixed reality. The tasks covered include emotion recognition, affective computing, teaching communication skills, imparting literacy skills, training for imitation skills, and joint attention skills. Most of the chapters assume no prerequisite knowledge of autism or virtual reality, and they are supported throughout with detailed references for further investigation. While the author is an engineer by profession, with specialist knowledge in robotics and computer-based platforms, in this book she adopts a user perspective and cites many real-life examples from her own experience. The book is suitable for students of cognitive science, and researchers and practitionersengaged with designing and offering technological assistance for special needs training. | ||
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aHuman-computer interaction. | |
650 | 0 | _aTherapeutics. | |
650 | 0 | _aLife skills. | |
650 | 0 | _aArtificial intelligence. | |
650 | 1 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aTherapeutics. |
650 | 2 | 4 | _aLife Skills. |
650 | 2 | 4 | _aArtificial Intelligence. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030402365 |
776 | 0 | 8 |
_iPrinted edition: _z9783030402389 |
776 | 0 | 8 |
_iPrinted edition: _z9783030402396 |
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-40237-2 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
942 | _cSPRINGER | ||
999 |
_c176871 _d176871 |