000 03421nam a22005175i 4500
001 978-3-031-13581-1
003 DE-He213
005 20240423125039.0
007 cr nn 008mamaa
008 230101s2022 sz | s |||| 0|eng d
020 _a9783031135811
_9978-3-031-13581-1
024 7 _a10.1007/978-3-031-13581-1
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
072 7 _aUML
_2thema
082 0 4 _a006.6
_223
100 1 _aPeddie, Jon.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 4 _aThe History of the GPU - Eras and Environment
_h[electronic resource] /
_cby Jon Peddie.
250 _a1st ed. 2022.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2022.
300 _aXXX, 332 p. 209 illus., 194 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aForeword -- Preface -- 1 Introduction -- 2 The GPU Functions -- 3 The Major GPU Eras -- 4 The First Era of GPUs -- 5 The GPU Environment—Hardware -- 6 Application Program Interface (API) -- 7 The GPU Environment—Software Extensions and Custom Features -- Appendix A: Definitions -- Appendix B: Acronyms.
520 _aThis is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore’s law, the first era of GPUs began in the late 1990s. Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn’t follow through. ArtX developed a chipset with integrated T&L but didn’t bring it to market until November 1999. The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding. All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface.
650 0 _aComputer graphics.
650 0 _aComputers
_xHistory.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 1 4 _aComputer Graphics.
650 2 4 _aHistory of Computing.
650 2 4 _aUser Interfaces and Human Computer Interaction.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031135804
776 0 8 _iPrinted edition:
_z9783031135828
856 4 0 _uhttps://doi.org/10.1007/978-3-031-13581-1
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c173631
_d173631