000 03240nam a22003617a 4500
001 23241480
003 IIITD
005 20240220183539.0
008 230724s2024 flu b 001 0 eng
010 _a 2023011774
020 _a9781032510606
040 _aIIITD
_beng
_erda
_cDLC
_dDLC
042 _apcc
050 0 0 _aTR897.7
_b.B573 2024
082 0 0 _a777.7
_223/eng/20230724
_bBLA-C
100 1 _aBlain, John M.
245 1 4 _aThe complete guide to Blender graphics, vol. I
_cby John M. Blain.
250 _a8th ed.
260 _aLondon :
_bCRC Press,
_c©2024
263 _a2308
300 _axxvi, 416 p. :
_bill. col. ;
_c24 cm.
504 _aIncludes bibliographical references and index.
505 _tCH01 Understanding the Interface
_tCH02 Editors-Workspaces-Themes
_tCH03 Navigate and Save
_tCH04 Objects in the 3D View Editor
_tCH05 Editing Objects
_tCH06 Editing Tools
_tCH07 Editing with Modifiers
_tCH08 Editing Techniques- Examples
_tCH09 Materials- Textures- Nodes
_tCH10 Textures
_tCH11 Node Systems and Usage
_tCH12 Scene Lighting & Cameras
_tCH13 Viewport Shading
_tCH14 Rendering
_tCH15 Animation
_tCH16 Armatures & Character Rigging
_tCH17 3D Text
_tCH18 Blender Assets
_tCH19 Making a Movie
_tCH20 The Outliner and Collections
520 _a"BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.3.0, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation. The book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil"--
630 0 0 _aBlender (Computer file)
650 0 _aComputer Animation
650 0 _aThree-dimensional display systems.
650 0 _aComputer graphics.
776 0 8 _iOnline version:
_aBlain, John M., 1942-
_tComplete guide to Blender graphics Eighth edition.
_dBoca Raton : AK Peters : CRC Press, 2023
_z9781003400912
_w(DLC) 2023011775
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
999 _c172199
_d172199