000 | 02753nam a22002417a 4500 | ||
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003 | IIITD | ||
005 | 20231213193638.0 | ||
008 | 231213b xxu||||| |||| 00| 0 eng d | ||
020 | _a9781098147068 | ||
040 | _aIIITD | ||
082 |
_a658.403 _bMIL-H |
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100 | _aMillsap, Cary | ||
245 |
_aHow to make things faster : _blessons in performance from technology and everyday life _cby Cary Millsap |
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260 |
_bShroff Publishers, _aMumbai : _c©2023 |
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300 |
_axxii, 331 p. : _bill. ; _c23 cm. |
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504 | _aThis book includes glossary, bibliographical references and an index. | ||
505 |
_tPart I. Look at It _t 1. Bob 2. Phyllis 3. The Real Goal 4. Nancy 5. Looking at the Right It 6. When You Can't Look at It _tPart II. Method _t7. Forty-Nine Grievances 8. The Shipping Labels Problem 9. More Grievances 10. Priority 11. But My Whole System Is Slow 12. Collateral Benefit Chapter 13. The Silver Bullet 14. The List 15. Method R _tPart III. Profiling _t16. Payroll 17. The Sequence Diagram 18. The Gantt Chart 19. Tracing 20. The Profile 21. Creating a Profile _tPart IV. Measuring Performance _t22. Performance Is a Feature 23. The Reproducible Test Case 24. Intermittent Problems 25. How Much to Trace 26. Identifying Experiences 27. Measurement Intrusion _tPart V. Optimizing _t28. A Riddle Chapter 29. A Game 30. Event Count 31. Event Duration 32. Filter Early 33. Look Left 34. Tow-Millsap Law 35. The Bottleneck 36. Beware the "System Bottleneck" 37. The Problem with Optimizing Subsystems 38. Every Problem Is a Skew Problem 39. Critical Path _tPart VI. Delays _t40. Kevin 41. Queueing Delay 42. Queueing Theory 43. The Hyperbola 44. Traffic Intensity 45. Utilization 46. Hyperbolic Leverage Chapter 47. Coherency Delay 48. Delays and Throughput _tPart VII. Waste _t49. Debra 50. The Ramp 51. Martha 52. Efficiency 53. Fix It, or Feed It? 54. Yeti 55. Fast vs. Efficient 56. Scalability _tPart VIII. Problem Solving _t57. Four Simple Questions 58. Reaching the End of Your Data 59. Your C-Level Feedback Loop 60. Collateral Damage 61. Too Much of a Good Thing 62. Doug 63. When Are You Done? _tPart IX. Predicting Chapter 64. Richard _t65. Why Predict? 66. Predicting with Profiles 67. Go/No-Go Predictions 68. Linear Behavior 69. Skew 70. Event Interdependencies 71. Nonlinear Behavior _tPart X. Latency Hiding _t72. Mom 73. Dominic 74. Parallelization 75. How to Melt a System 76. Multitasking 77. Human Multitasking _tPart XI. Fallacies _t78. The Evil Genie 79. The Leather Jacket 80. The Buried Outlier |
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650 | _aNetwork performance (Telecommunication) | ||
650 | _aPerformance | ||
650 | _asystems engineering | ||
650 | _aManagement information systems | ||
942 |
_2ddc _cBK |
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999 |
_c171998 _d171998 |