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040 _aDLC
_beng
_cDLC
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_dIIITD
042 _apcc
050 0 0 _aQA76.9.C65
_bG745 2019
082 0 0 _a006.8
_223
_bGRE-V
100 1 _aGreengard, Samuel
245 1 0 _aVirtual reality
_cby Samuel Greengard.
260 _aCambridge :
_bMIT Press,
_c©2019
300 _axviii, 243 p. :
_bill. ;
_c18 cm.
490 0 _aThe MIT Press essential knowledge series.
504 _aThis book includes bibliographical references and an index.
505 _t1. Why augmented and virtual realities matter
_t2. The many shapes and forms of AR and VR
_t3. The technology behind the reality
_t4. Extended reality gets real
_t5. Virtual technologies change everything
_t6. Morality, ethics, law and social consequences
_t7. Embracing an augmented and virtual future
650 0 _aVirtual reality
_vPopular works.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
999 _c171792
_d171792