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1.
Learning XNA 3.0 by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Beijing : O'Reilly, ©2009
Availability: Items available for loan: IIITD (1)Call number: 005.133 REE-L.

2.
3D game textures : create professional game art using Photoshop by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Amsterdam ; Boston : Focal Press/Elsevier, c2012
Availability: Items available for loan: IIITD (1)Call number: 006.693 AHE-G.

3.
Raspberry Pi: User guide by
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publication details: Delhi : Wiley, ©2012
Online access:
Availability: Items available for loan: IIITD (2)Call number: REF 004.16 UPT-R, ...

4.
Masters of doom : how two guys created an empire and transformed pop culture by
Material type: Text Text; Format: print ; Nature of contents: biography; Literary form: Not fiction
Publication details: New York : Random House, ©2003
Availability: Items available for loan: IIITD (1)Call number: 794.809 KUS-M.

5.
Video game design : principles and practices from the ground up by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Bloomsburry, ©2016
Availability: Items available for loan: IIITD (1)Call number: 794.81 SAL-V.

6.
The big bad world of concept art for video games : how to start your career as a concept artist by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: sl : Design Studio Press, ©2017
Availability: Items available for reference: IIITD: Not for loan (1)Call number: REF 794.815 LIL-B.

7.
Beyond barbie and mortal kombat : new perspectives on gender and gaming by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : MIT Press, ©2008
Availability: Items available for loan: IIITD (1)Call number: 794.8 KAF-B.

8.
The player of games by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Orbit, ©2008
Availability: Items available for loan: IIITD (1)Call number: F BAN-P.

9.
Designing games : a guide to engineering experiences by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New Delhi : O'Reilly, ©2013
Availability: Items available for loan: IIITD (1)Call number: 794.815 SYL-D.

10.
Reality is broken : why games make us better and how they can change the world by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : Vintage, ©2012
Availability: Items available for loan: IIITD (1)Call number: 306.48 MCG-R.

11.
The ultimate guide to video game writing and design by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: New York : Lone Eagle, ©2007
Availability: Items available for loan: IIITD (1)Call number: 794.8 DIL-U.

12.
Introduction to computation and programming using python : with application to understanding data by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: London : MIT Press, ©2021
Availability: Not available: IIITD: Checked out (1).

13.
Designing games : a guide to engineering experiences by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Sebastopol : O'Reilly, ©2013
Availability: Items available for loan: IIITD (1)Call number: CB 794.8 SYL-D.

14.
Augmented Reality Games I [electronic resource] : Understanding the Pokémon GO Phenomenon / by
Edition: 1st ed. 2019.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publisher: Cham : Springer International Publishing : Imprint: Springer, 2019 In: Springer Nature eBook
Availability: No items available.

15.
Augmented Reality Games II [electronic resource] : The Gamification of Education, Medicine and Art / by
Edition: 1st ed. 2019.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publisher: Cham : Springer International Publishing : Imprint: Springer, 2019 In: Springer Nature eBook
Availability: No items available.

16.
The Authoring Problem [electronic resource] : Challenges in Supporting Authoring for Interactive Digital Narratives / by Series: Human–Computer Interaction Series
Edition: 1st ed. 2022.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publisher: Cham : Springer International Publishing : Imprint: Springer, 2022 In: Springer Nature eBook
Availability: No items available.

17.
Robot Play for All [electronic resource] : Developing Toys and Games for Disability / by Series: Research for Development
Edition: 1st ed. 2022.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publisher: Cham : Springer International Publishing : Imprint: Springer, 2022 In: Springer Nature eBook
Availability: No items available.

18.
Visual Computing for Cultural Heritage [electronic resource] / by Series: Springer Series on Cultural Computing
Edition: 1st ed. 2020.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publisher: Cham : Springer International Publishing : Imprint: Springer, 2020 In: Springer Nature eBook
Availability: No items available.

19.
Gamification Mindset [electronic resource] / by Series: Human–Computer Interaction Series
Edition: 1st ed. 2019.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publisher: Cham : Springer International Publishing : Imprint: Springer, 2019 In: Springer Nature eBook
Availability: No items available.

20.
Learning to Play [electronic resource] : Reinforcement Learning and Games / by
Edition: 1st ed. 2020.
Material type: Text Text; Format: electronic available online remote; Literary form: Not fiction
Publisher: Cham : Springer International Publishing : Imprint: Springer, 2020 In: Springer Nature eBook
Availability: No items available.

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