How to make things faster : lessons in performance from technology and everyday life
Material type: TextPublication details: Shroff Publishers, Mumbai : ©2023Description: xxii, 331 p. : ill. ; 23 cmISBN:- 9781098147068
- 658.403 MIL-H
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
Books | IIITD General Stacks | Management | 658.403 MIL-H (Browse shelf(Opens below)) | Available | 012492 |
This book includes glossary, bibliographical references and an index.
Part I. Look at It 1. Bob
2. Phyllis
3. The Real Goal
4. Nancy
5. Looking at the Right It
6. When You Can't Look at It Part II. Method 7. Forty-Nine Grievances
8. The Shipping Labels Problem
9. More Grievances
10. Priority
11. But My Whole System Is Slow
12. Collateral Benefit Chapter 13. The Silver Bullet
14. The List
15. Method R Part III. Profiling 16. Payroll
17. The Sequence Diagram
18. The Gantt Chart
19. Tracing
20. The Profile
21. Creating a Profile Part IV. Measuring Performance 22. Performance Is a Feature
23. The Reproducible Test Case
24. Intermittent Problems
25. How Much to Trace
26. Identifying Experiences
27. Measurement Intrusion Part V. Optimizing 28. A Riddle Chapter 29. A Game
30. Event Count
31. Event Duration
32. Filter Early
33. Look Left
34. Tow-Millsap Law
35. The Bottleneck
36. Beware the "System Bottleneck"
37. The Problem with Optimizing Subsystems
38. Every Problem Is a Skew Problem
39. Critical Path Part VI. Delays 40. Kevin
41. Queueing Delay
42. Queueing Theory
43. The Hyperbola
44. Traffic Intensity
45. Utilization
46. Hyperbolic Leverage Chapter 47. Coherency Delay
48. Delays and Throughput Part VII. Waste 49. Debra
50. The Ramp
51. Martha
52. Efficiency
53. Fix It, or Feed It?
54. Yeti
55. Fast vs. Efficient
56. Scalability Part VIII. Problem Solving 57. Four Simple Questions
58. Reaching the End of Your Data
59. Your C-Level Feedback Loop
60. Collateral Damage
61. Too Much of a Good Thing
62. Doug
63. When Are You Done? Part IX. Predicting Chapter 64. Richard 65. Why Predict?
66. Predicting with Profiles
67. Go/No-Go Predictions
68. Linear Behavior
69. Skew
70. Event Interdependencies
71. Nonlinear Behavior Part X. Latency Hiding 72. Mom
73. Dominic
74. Parallelization
75. How to Melt a System
76. Multitasking
77. Human Multitasking Part XI. Fallacies 78. The Evil Genie
79. The Leather Jacket
80. The Buried Outlier
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