Videogame Sciences and Arts [electronic resource] : 12th International Conference, VJ 2020, Mirandela, Portugal, November 26–28, 2020, Revised Selected Papers /
Material type: TextSeries: Communications in Computer and Information Science ; 1531Publisher: Cham : Springer International Publishing : Imprint: Springer, 2022Edition: 1st ed. 2022Description: XII, 141 p. 47 illus., 32 illus. in color. online resourceContent type:- text
- computer
- online resource
- 9783030953058
- 005.437 23
- 004.019 23
- QA76.9.U83
- QA76.9.H85
Esports Sponsorships: The Double-Edged Sword Effect of Having a Very Vocal Audience -- Recent trends in the Portuguese video game industry: 2016-2020 -- Video games specialized media in Basque language -- It’s Crunch Time: Burnout, Job Demands and Job Resources in Game Developers -- Game Based Learning in Science Fiction -- Supporting the construction of game narratives using a toolkit to game design -- Reward-Mediated Individual and Altruistic Behavior -- Interviewing a Virtual Suspect: conversational game characters using Alexa -- SimpAI: Evolutionary Heuristics for the ColorShapeLinks Board Game Competition -- Reinforcement Learning in Tower Defense.
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.
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