Game theory in wireless and communication networks : theory, models, and applications
Material type: TextPublication details: Cambridge, UK ; New York : Cambridge University Press, 2012.Description: xviii, 535 p. : ill. ; 26 cmISBN:- 9780521196963
- 621.384 23
- TK5103.2 .G35 2012
- ZN 6560
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
Books | IIITD Reference | Electronics and Communication Engineering | REF 621.384 HAN-G (Browse shelf(Opens below)) | Available | 003477 |
Includes bibliographical references and index.
Machine generated contents note: 1. Introduction; 2. Wireless networks: an introduction; Part I. Fundamentals of Game Theory: 3. Noncooperative games; 4. Bayesian games; 5. Differential games; 6. Evolutionary games; 7. Cooperative games; 8. Auction theory and mechanism design; Part II. Applications of Game Theory in Communications and Networking: 9. Cellular and broadband wireless access networks; 10. Wireless local area networks; 11. Multihop networks; 12. Cooperative transmission networks; 13. Cognitive radio networks; 14. Internet networks.
"This unified treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks. Future networks will rely on autonomous and distributed architectures to improve the efficiency and flexibility of mobile applications, and game theory provides the ideal framework for designing efficient and robust distributed algorithms. This book enables readers to develop a solid understanding of game theory, its applications and its use as an effective tool for addressing wireless communication and networking problems. The key results and tools of game theory are covered, as are various real-world technologies including 3G networks, wireless LANs, sensor networks, dynamic spectrum access and cognitive networks. The book also covers a wide range of techniques for modeling, designing and analysing communication networks using game theory, as well as state-of-the-art distributed design techniques. This is an ideal resource for communications engineers, researchers, and graduate and undergraduate students"--
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