HCI International 2021 - Posters [electronic resource] : 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III /
Material type: TextSeries: Communications in Computer and Information Science ; 1421Publisher: Cham : Springer International Publishing : Imprint: Springer, 2021Edition: 1st ed. 2021Description: XX, 654 p. 52 illus. online resourceContent type:- text
- computer
- online resource
- 9783030786458
- User interfaces (Computer systems)
- Human-computer interaction
- Electronic commerce
- Application software
- Computer networks
- Computer vision
- Computers, Special purpose
- User Interfaces and Human Computer Interaction
- e-Commerce and e-Business
- Computer and Information Systems Applications
- Computer Communication Networks
- Computer Vision
- Special Purpose and Application-Based Systems
- 005.437 23
- 004.019 23
- QA76.9.U83
- QA76.9.H85
Interacting and Learning -- Interacting and Playing -- Interacting and Driving -- Digital Wellbeing, eHealth and mHealth -- Interacting and Shopping -- HCI, Safety and Sustainability -- HCI in the Time of Pandemic.
The three-volume set CCIS 1419, CCIS 1420, and CCIS 1421 contains the extended abstracts of the posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The posters presented in these three volumes are organized in topical sections as follows: Part I: HCI theory and methods; perceptual, cognitive and psychophisiological aspects of interaction; designing for children; designing for older people; design case studies; dimensions of user experience; information, language, culture and media. Part II: interaction methods and techniques; eye-tracking and facial expressions recognition; human-robot interaction; virtual, augmented and mixed reality; security and privacy issues in HCI; AI and machine learning in HCI. Part III: interacting and learning; interacting and playing; interacting and driving; digital wellbeing, eHealth and mHealth; interacting and shopping; HCI, safety and sustainability; HCI in the time of pandemic.
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