The complete guide to Blender graphics, vol. I
Material type: TextPublication details: London : CRC Press, ©2024Edition: 8th edDescription: xxvi, 416 p. : ill. col. ; 24 cmISBN:- 9781032510606
- 777.7 23/eng/20230724 BLA-C
- TR897.7 .B573 2024
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds | Course reserves |
---|---|---|---|---|---|---|---|---|
Books | IIITD Reference | Design | REF 777.7 BLA-C (Browse shelf(Opens below)) | Not for loan | 012642 |
3D Creation for Extended Reality (XR) (New) UG/PG (REST) WNT24 |
Includes bibliographical references and index.
CH01 Understanding the Interface
CH02 Editors-Workspaces-Themes
CH03 Navigate and Save
CH04 Objects in the 3D View Editor
CH05 Editing Objects
CH06 Editing Tools
CH07 Editing with Modifiers
CH08 Editing Techniques- Examples
CH09 Materials- Textures- Nodes
CH10 Textures
CH11 Node Systems and Usage
CH12 Scene Lighting & Cameras
CH13 Viewport Shading
CH14 Rendering
CH15 Animation
CH16 Armatures & Character Rigging
CH17 3D Text
CH18 Blender Assets
CH19 Making a Movie
CH20 The Outliner and Collections
"BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.3.0, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation. The book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil"--
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