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The complete guide to Blender graphics, vol. I

By: Material type: TextTextPublication details: London : CRC Press, ©2024Edition: 8th edDescription: xxvi, 416 p. : ill. col. ; 24 cmISBN:
  • 9781032510606
Subject(s): Additional physical formats: Online version:: Complete guide to Blender graphics Eighth edition.DDC classification:
  • 777.7 23/eng/20230724 BLA-C
LOC classification:
  • TR897.7 .B573 2024
Contents:
CH01 Understanding the Interface CH02 Editors-Workspaces-Themes CH03 Navigate and Save CH04 Objects in the 3D View Editor CH05 Editing Objects CH06 Editing Tools CH07 Editing with Modifiers CH08 Editing Techniques- Examples CH09 Materials- Textures- Nodes CH10 Textures CH11 Node Systems and Usage CH12 Scene Lighting & Cameras CH13 Viewport Shading CH14 Rendering CH15 Animation CH16 Armatures & Character Rigging CH17 3D Text CH18 Blender Assets CH19 Making a Movie CH20 The Outliner and Collections
Summary: "BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.3.0, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation. The book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil"--
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Holdings
Item type Current library Collection Call number Status Date due Barcode Item holds Course reserves
Books Books IIITD Reference Design REF 777.7 BLA-C (Browse shelf(Opens below)) Not for loan 012642

3D Creation for Extended Reality (XR) (New) UG/PG (REST) WNT24

Total holds: 0

Includes bibliographical references and index.

CH01 Understanding the Interface

CH02 Editors-Workspaces-Themes

CH03 Navigate and Save

CH04 Objects in the 3D View Editor

CH05 Editing Objects

CH06 Editing Tools

CH07 Editing with Modifiers

CH08 Editing Techniques- Examples

CH09 Materials- Textures- Nodes

CH10 Textures

CH11 Node Systems and Usage

CH12 Scene Lighting & Cameras

CH13 Viewport Shading

CH14 Rendering

CH15 Animation

CH16 Armatures & Character Rigging

CH17 3D Text

CH18 Blender Assets

CH19 Making a Movie

CH20 The Outliner and Collections

"BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.3.0, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation. The book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil"--

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