Virtual reality
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 9780262537520
- 006.8 23 GRE-V
- QA76.9.C65 G745 2019
Contents:
1. Why augmented and virtual realities matter 2. The many shapes and forms of AR and VR 3. The technology behind the reality 4. Extended reality gets real 5. Virtual technologies change everything 6. Morality, ethics, law and social consequences 7. Embracing an augmented and virtual future
Item type | Current library | Collection | Call number | Status | Date due | Barcode | Item holds |
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IIITD General Stacks | Computer Science and Engineering | 006.8 GRE-V (Browse shelf(Opens below)) | Available | 012292 |
Total holds: 0
Browsing IIITD shelves, Shelving location: General Stacks, Collection: Computer Science and Engineering Close shelf browser (Hides shelf browser)
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006.78 BEA-S SOA and web services interface design : | 006.78 SAM-S Seamless teamwork : | 006.7882 CWA-F Framework design guidelines : | 006.8 GRE-V Virtual reality | 006.8 MEA-V Virtual & augmented reality for dummies | 006.8 PAN-C Creating augmented and virtual realities : | 006.86 PER-H How to cheat in after effects |
This book includes bibliographical references and an index.
1. Why augmented and virtual realities matter 2. The many shapes and forms of AR and VR 3. The technology behind the reality 4. Extended reality gets real 5. Virtual technologies change everything 6. Morality, ethics, law and social consequences 7. Embracing an augmented and virtual future
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