Entertainment Computing – ICEC 2021 (Record no. 178379)

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control field 978-3-030-89394-1
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control field DE-He213
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control field 20240423125458.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783030893941
-- 978-3-030-89394-1
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-3-030-89394-1
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA75.5-76.95
072 #7 - SUBJECT CATEGORY CODE
Subject category code UKP
Source bicssc
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Subject category code COM050000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code UKP
Source thema
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004.16
Edition number 23
245 10 - TITLE STATEMENT
Title Entertainment Computing – ICEC 2021
Medium [electronic resource] :
Remainder of title 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2–5, 2021, Proceedings /
Statement of responsibility, etc edited by Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licínio Roque, Pedro A. Gonzalez-Calero.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2021.
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2021.
300 ## - PHYSICAL DESCRIPTION
Extent XV, 542 p. 16 illus.
Other physical details online resource.
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-- computer
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490 1# - SERIES STATEMENT
Series statement Information Systems and Applications, incl. Internet/Web, and HCI,
International Standard Serial Number 2946-1642 ;
Volume number/sequential designation 13056
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Full research papers -- Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation -- CS:Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data -- Fun to Enhance Learning, Motivation, Self-efficacy and Intention to Play in DGBL -- Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay & Arts-Based Techniques -- Cultural Emotion Games as Trajectory Learning in Southeast Asia -- A taxonomy of social roles for agents in games -- Kill or spare – Moral decision-making in video games -- Performative Virtual Scenes: A Dynamic VR Environment Design Approach -- A symbolic machine learning approach for cybersickness potential-cause estimation -- Fundamental Study of Color Combinations by Using Deuteranope-Simulation Filter for Controlling the Handicap of Color Vision Diversity in Video Games -- Social Gaming Patterns During a Pandemic Crisis: A Cross-Cultural Survey -- A Real-time Drum-wise Volume Visualization System for Learning Volume-Balanced Drum Performance -- Speech Recognition Game Interface to Increase Intimacy with Characters -- Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics -- AI Game Agents based on Evolutionary Search and (Deep) Reinforcement Learning: a Practical Analysis with Flappy Bird -- Instruction Pictograms for Interactive Entertainment -- How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing -- The Gilmorehill Mystery: A Location-based Game for Campus Exploration -- reco.mu: A Music Recommendation System Depending on Listerner’s Preference by Creating a Branching Playlist -- Towards Suitable Free-to-Play Games for Children -- Provenance in Gamified Business Systems -- Computational Narrative Blending Based on Planning -- Linkages between Gameplay Preferences and Fondness for Game Music -- That sound’s Juicy! Exploring Juicy Audio Effects in Video Games -- What is aGame Mechanic? -- A Method for Supporting Verbalization to Facilitate Observation in Illustration Copy-Drawing -- Works in Progress -- Optimization of first-person shooter game control using heart rate sensor -- Virtual Guia Fortress: a 3D-printed eXtended Reality Playset -- Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets -- Interaction toolkit for programming interactions with marker-based tangibles in Virtual Reality -- Sketch Recognition for Interactive Game Experiences Using Neural Network -- Basic Research on How to Apply Foundation Makeup Evenly on Your Own Face -- Identifying the impact of game music both within and beyond gameplay -- Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations using Immersive AR Interfaces -- Amnesia in the Atlantic: an AI Driven Serious Game on Marine Biodiversity -- A VR-based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training -- A Review on the Contribution of ClassDojo as Point System Gamification in Education -- Assessing the Support for Creativity of a Playground for Live Coding Machine Learning -- Safety Risks in Location-Based Augmented Reality Games -- Workshops -- Virtualization of Digital Location-based Experiences -- Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology -- Aesthetic Perspectives on Computational Media Design -- Workshop on Interactive Immersive Entertainment: VR/XR/AR in Digital Entertainment (WIIE) -- Tutorials -- Cross-sector/discipline project planning for serious interactive digital narratives -- Interactive Entertainment / Experiential Works -- “The Woods” AR Game -- "Sentenced to Transportation: An iDoc for Australia's Convict Past -- Casa das Máquinas: an Artificial Dialogue of Portuguese Poetry -- Student Game and Interactive Entertainment Competition -- Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay and Arts-Based Techniques -- An introduction to ChemiKami AR -- ¡Juéguelo!: An Interactive Compilation of Traditional Colombian Games Revised.-.
520 ## - SUMMARY, ETC.
Summary, etc This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Microcomputers.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Human-computer interaction.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Artificial intelligence.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer vision.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Application software.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Personal Computing.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Artificial Intelligence.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer Vision.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer and Information Systems Applications.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Baalsrud Hauge, Jannicke.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name C. S. Cardoso, Jorge.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Roque, Licínio.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Gonzalez-Calero, Pedro A.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783030893934
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783030893958
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Information Systems and Applications, incl. Internet/Web, and HCI,
-- 2946-1642 ;
Volume number/sequential designation 13056
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-3-030-89394-1">https://doi.org/10.1007/978-3-030-89394-1</a>
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Koha item type eBooks-CSE-Springer

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