Game User Experience And Player-Centered Design (Record no. 173485)

MARC details
000 -LEADER
fixed length control field 05171nam a22005775i 4500
001 - CONTROL NUMBER
control field 978-3-030-37643-7
003 - CONTROL NUMBER IDENTIFIER
control field DE-He213
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240423125032.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr nn 008mamaa
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 200406s2020 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9783030376437
-- 978-3-030-37643-7
024 7# - OTHER STANDARD IDENTIFIER
Standard number or code 10.1007/978-3-030-37643-7
Source of number or code doi
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.U83
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.9.H85
072 #7 - SUBJECT CATEGORY CODE
Subject category code UYZ
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code COM079010
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code UYZ
Source thema
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.437
Edition number 23
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004.019
Edition number 23
245 10 - TITLE STATEMENT
Title Game User Experience And Player-Centered Design
Medium [electronic resource] /
Statement of responsibility, etc edited by Barbaros Bostan.
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2020.
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2020.
300 ## - PHYSICAL DESCRIPTION
Extent XI, 496 p. 99 illus., 86 illus. in color.
Other physical details online resource.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
490 1# - SERIES STATEMENT
Series statement International Series on Computer, Entertainment and Media Technology,
International Standard Serial Number 2364-9488
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Section 1: Cognition and Player Psychology -- Chapter 1: ERP Correlates of Working Memory Load in Excessive Video Game Players -- Chapter 2: Integrate: A Digital Game for Testing Conformity in Decision Making -- Chapter 3: Investigation of Response Inhibition in Excessive Video Game Playing: An Event-Related Potential Study -- Chapter 4: 4 Pillars Of Healthy Escapism In Games: Emotion Regulation, Mood Management, Coping And Recovery -- Chapter 5: User Experience and Motivation of Professional Video Game Players: A Case Study of E-sports in Turkey -- Section 2: Modelling and measuring Player Experience -- Chapter 6: Revisiting Heuristics for Evaluating Player Experience in Different Gaming Platforms: A Multi-Modal Approach -- Chapter 7: Developing Gaming Instinctual Motivation Scale (GIMS): Item Development and Pre-testing -- Chapter 8: The GEM Game Experience Model -- Chapter 9: Driven, Imaginative, and Casual Gameplay Experiences -- Chapter 10: Physiological Measures in Game User Research -- Section 3: Game Design and Player Experience -- Chapter 11: The Ethics of Game Experience -- Chapter 12: Death and Rebirth in Platformer Games -- Chapter 13: Player-Centered Design in Role-Playing Game Branching Dialogue Systems -- Chapter 14: Designing a Cad Enriched Empathy Game to Raise Awareness About Universal Design Principles: A Case Study -- Section 4: Case Studies of Computer Games -- Chapter 15: The Relationship Between Cohesive Game Design and Player Immersion: A Case Study of Original Versus Reboot Thief -- Chapter 16: Empathy and Choice in Story Driven Games: A Case Study of Telltale Games -- Chapter 17: Gender Representation and Diversity in Contemporary Video Games -- Chapter 18: A Deadly Game User Experience: The Case of #BlueWhaleChallenge -- Chapter 19: Exploring Experiental Spaces in Video Games: Case Studies of Papers Please, Beholder and Mirror's Edge -- Section 5: New Technologies and Player Experience -- Chapter 20: Immersiveness andUsability in VR: A Comparative Study of Monstrum and Fruit Ninja -- Chapter 21: Interactive Storytelling in Extended Reality: Concepts for the Design -- Chapter 22: Using AR Mechanics and Emergent Narratives to Tell Better Stories.
520 ## - SUMMARY, ETC.
Summary, etc This book aims to provide a comprehensive coverage of the basic components of game user experience and the fundamentals of player-centered design. The impact of game user experience on the game development cycles, as well as its impact on the entertainment and the educational value of a game will be covered with research findings and industry case studies. The evolution of game user experience in the new era of VR and AR will also be demonstrated. And finally, evaluations and validations of the different techniques for measuring game user experience will be followed by descriptions of how these measurements can be applied to a player-centered design. The book is suitable for students and professionals with different disciplinary backgrounds such as computer science, game design, software engineering, psychology, interactive media, and many others.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Human-computer interaction.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Multimedia systems.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Cognitive psychology.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Multimedia Information Systems.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Cognitive Psychology.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Bostan, Barbaros.
Relator term editor.
Relator code edt
-- http://id.loc.gov/vocabulary/relators/edt
710 2# - ADDED ENTRY--CORPORATE NAME
Corporate name or jurisdiction name as entry element SpringerLink (Online service)
773 0# - HOST ITEM ENTRY
Title Springer Nature eBook
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783030376420
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783030376444
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Printed edition:
International Standard Book Number 9783030376451
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title International Series on Computer, Entertainment and Media Technology,
-- 2364-9488
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://doi.org/10.1007/978-3-030-37643-7">https://doi.org/10.1007/978-3-030-37643-7</a>
912 ## -
-- ZDB-2-SCS
912 ## -
-- ZDB-2-SXCS
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks-CSE-Springer

No items available.

© 2024 IIIT-Delhi, library@iiitd.ac.in