MARC details
000 -LEADER |
fixed length control field |
01384nam a22002657a 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
IIITD |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240124120524.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
240123b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781783984909 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
IIITD |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.6 |
Item number |
FIS-B |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Fisher, Gordon |
245 ## - TITLE STATEMENT |
Title |
Blender 3D basics beginner's guide : |
Remainder of title |
a quick and easy-to-use guide to create 3D modeling and animation using blender 2.7 |
Statement of responsibility, etc |
by Gordon Fisher |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc |
Packt Pub, |
Place of publication, distribution, etc |
Birmingham : |
Date of publication, distribution, etc |
©2014 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
502 p. : |
Other physical details |
ill. ; |
Dimensions |
24 cm. |
501 ## - WITH NOTE |
With note |
Including Index |
505 ## - FORMATTED CONTENTS NOTE |
Title |
Chapter 1: Introducing Blender and Animation |
-- |
Chapter 2: Getting Comfortable Using the 3D View |
-- |
Chapter 3: Controlling the Lamp, the camera, and Animating Objects |
-- |
Chapter 4: Modeling with Vertices,Edges,and Faces |
-- |
Chapter 5: Building Simple Boat |
-- |
Chapter 6: Making and Moving the Oars |
-- |
Chapter 7: Planning Your Work, Working Your Plan |
-- |
Chapter 8: Making the Sloop |
-- |
Chapter 9: Finishing Your Sloop |
-- |
Chapter 10: Modeling Organic Forms,Sea,and Terrain |
-- |
Chapter 11: Improving Your Lighting and Camera Work |
-- |
Chapter 12: Rendering and Compositng |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Three-dimensional imaging |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Three-dimensional display systems |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer animation |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Blender (Computer file) |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics--Computer programs |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Books |