MARC details
000 -LEADER |
fixed length control field |
03418nam a22003977a 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
IIITD |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240207020003.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
230728b xxu||||| |||| 00| 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2020304162 |
015 ## - NATIONAL BIBLIOGRAPHY NUMBER |
National bibliography number |
GBB976610 |
Source |
bnb |
016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER |
Record control number |
019381968 |
Source |
Uk |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9789352138104 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)on1066119108 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
YDX |
Language of cataloging |
eng |
Transcribing agency |
YDX |
Description conventions |
rda |
Modifying agency |
BDX |
-- |
OCLCQ |
-- |
CPL |
-- |
UKMGB |
-- |
OCLCF |
-- |
JRZ |
-- |
NLHHG |
-- |
ZPP |
-- |
IBI |
-- |
NYP |
-- |
DLC |
-- |
IIITD |
042 ## - AUTHENTICATION CODE |
Authentication code |
lccopycat |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.9.A94 |
Item number |
C743 2019 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.8 |
Edition number |
23 |
Item number |
PAN-C |
245 00 - TITLE STATEMENT |
Title |
Creating augmented and virtual realities : |
Remainder of title |
theory and practice for next - generation spatial computing |
Statement of responsibility, etc |
edited by Erin Pangilinan, Steve Lukas and Vasanth Mohan |
246 ## - VARYING FORM OF TITLE |
Title proper/short title |
Creating augmented & virtual realities : |
Remainder of title |
theory & practice for next-generation spatial computing |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
Mumbai : |
Name of publisher, distributor, etc |
Shroff Publishers, |
Date of publication, distribution, etc |
©2019 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxvi, 340 p. : |
Other physical details |
ill. ; |
Dimensions |
24 cm. |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
505 ## - FORMATTED CONTENTS NOTE |
Title |
Part I. Design and Art Across Digital Realities |
-- |
1. How Humans Interact with Computers |
-- |
2. Designing for Our Senses, Not Our Devices |
-- |
Part II. How eXtended Reality Is Changing Digital Art |
-- |
3. Virtual Reality for Art |
-- |
4. 3D Art Optimization |
-- |
Part III. Hardware, SLAM, Tracking |
-- |
5. How the Computer Vision That Makes Augmented Reality Possible Works |
-- |
Part IV. Creating Cross-Platform Augmented Reality and Virtual Reality |
-- |
6. Virtual Reality and Augmented Reality: Cross-Platform Theory |
-- |
7. Virtual Reality Toolkit: Open Source Framework for the Community |
-- |
8. Three Virtual Reality and Augmented Reality Development Best Practices |
-- |
Part V. Enhancing Data Representation: Data Visualization and Artificial Intelligence in Spatial Computing |
-- |
9. Data and Machine Learning Visualization Design and Development in Spatial Computing |
-- |
10. Character AI and Behaviors |
-- |
Part VI. Use Cases in Embodied Reality |
-- |
11. The Virtual and Augmented Reality Health Technology Ecosystem |
-- |
12. The Fan Experience: SportsXR |
-- |
13. Virtual Reality Enterprise Training Use Cases |
520 ## - SUMMARY, ETC. |
Summary, etc |
Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. --Publisher |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Augmented reality |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Virtual reality |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer programming |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Human-computer interaction |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Pangilinan, Erin |
Relator term |
editor |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Lukas, Steve |
Relator term |
editor |
700 1# - ADDED ENTRY--PERSONAL NAME |
Personal name |
Mohan, Vasanth |
Relator term |
editor |
856 ## - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
<a href="https://www.google.co.in/books/edition/Creating_Augmented_and_Virtual_Realities/XGmNDwAAQBAJ?hl=en&gbpv=1&dq=Creating+augmented+and+virtual+realities&printsec=frontcover">https://www.google.co.in/books/edition/Creating_Augmented_and_Virtual_Realities/XGmNDwAAQBAJ?hl=en&gbpv=1&dq=Creating+augmented+and+virtual+realities&printsec=frontcover</a> |
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
a |
7 |
b |
cbc |
c |
copycat |
d |
2 |
e |
ncip |
f |
20 |
g |
y-gencatlg |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Books |
Koha issues (borrowed), all copies |
2 |