Smart Graphics 4th International Symposium, SG 2004, Banff, Canada, May 23-25, 2004, Proceedings /
Smart Graphics 4th International Symposium, SG 2004, Banff, Canada, May 23-25, 2004, Proceedings / [electronic resource] :
edited by Andreas Butz, Antonio Krüger, Patrick Olivier.
- 1st ed. 2004.
- VIII, 168 p. online resource.
- Lecture Notes in Computer Science, 3031 1611-3349 ; .
- Lecture Notes in Computer Science, 3031 .
Virtual Characters and Environments -- Animating 2D Digital Puppets with Limited Autonomy -- Non-photorealistic 3-D Facial Animation on the PDA Based on Facial Expression Recognition -- ALTERNE: Intelligent Virtual Environments for Virtual Reality Art -- Tangible and Hybrid Interfaces -- Tangible Image Query -- Implementation of ActiveCube as an Intuitive 3D Computer Interface -- Stage-Based Augmented Edutainment -- Graphical Interfaces -- Retrieving Vector Graphics Using Sketches -- Quality Metrics for 2D Scatterplot Graphics: Automatically Reducing Visual Clutter -- A View on Views -- Floating Labels: Applying Dynamic Potential Fields for Label Layout -- Poster Presentations -- Calligraphic Editor for Textile and Tile Pattern Design System -- Evaluation of User-Friendliness of a Compact Input Device with Simple Tactile Feedback -- Petri Net Model for Subjective Views in Collaborative Virtual Environments -- Smart Garden: Plant Mail and Chat Environments -- Automatic Collage Using Texture Synthesis -- A Method for Smart Graphics in the Web -- A Framework Supporting General Object Interactions for Dynamic Virtual Worlds -- The Media Lounge: a Software Platform for Streamed 3D Interactive Mixed Media.
9783540246787
10.1007/b97744 doi
Computer science.
Computer graphics.
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Computer vision.
Pattern recognition systems.
Theory of Computation.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Vision.
Automated Pattern Recognition.
QA75.5-76.95
004.0151
Virtual Characters and Environments -- Animating 2D Digital Puppets with Limited Autonomy -- Non-photorealistic 3-D Facial Animation on the PDA Based on Facial Expression Recognition -- ALTERNE: Intelligent Virtual Environments for Virtual Reality Art -- Tangible and Hybrid Interfaces -- Tangible Image Query -- Implementation of ActiveCube as an Intuitive 3D Computer Interface -- Stage-Based Augmented Edutainment -- Graphical Interfaces -- Retrieving Vector Graphics Using Sketches -- Quality Metrics for 2D Scatterplot Graphics: Automatically Reducing Visual Clutter -- A View on Views -- Floating Labels: Applying Dynamic Potential Fields for Label Layout -- Poster Presentations -- Calligraphic Editor for Textile and Tile Pattern Design System -- Evaluation of User-Friendliness of a Compact Input Device with Simple Tactile Feedback -- Petri Net Model for Subjective Views in Collaborative Virtual Environments -- Smart Garden: Plant Mail and Chat Environments -- Automatic Collage Using Texture Synthesis -- A Method for Smart Graphics in the Web -- A Framework Supporting General Object Interactions for Dynamic Virtual Worlds -- The Media Lounge: a Software Platform for Streamed 3D Interactive Mixed Media.
9783540246787
10.1007/b97744 doi
Computer science.
Computer graphics.
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Computer vision.
Pattern recognition systems.
Theory of Computation.
Computer Graphics.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Vision.
Automated Pattern Recognition.
QA75.5-76.95
004.0151