Advances in Computer Games 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers /

Advances in Computer Games 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers / [electronic resource] : edited by Cameron Browne, Akihiro Kishimoto, Jonathan Schaeffer. - 1st ed. 2022. - XIII, 257 p. 107 illus., 72 illus. in color. online resource. - Lecture Notes in Computer Science, 13262 1611-3349 ; . - Lecture Notes in Computer Science, 13262 .

Learning in Games -- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat -- Deep Reinforcement Learning for Morpion Solitaire -- Expert Iteration for Risk -- Search in Games -- Sequential Halving Using Scores -- Cosine Annealing, Mixnet and Swish Activation for Computer Go -- A Heuristic Approach to the Game of Sylver Coinage -- Evaluating Interpretability Methods for DNNs in Game-Playing Agents -- Solving Games -- Quixo is Solved -- Solving Bicoloring-Graph Games on Rectangular Boards – Part 1: Partisan Col and Snort -- Solving Bicoloring-Graph Games on Rectangular Boards – Part 2: Impartial Col and Snort -- BoxOff is NP-Complete.

This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.

9783031114885

10.1007/978-3-031-11488-5 doi


Computer science.
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Computer vision.
Computer science--Mathematics.
Theory of Computation.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Vision.
Mathematics of Computing.

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