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010 _a 2012419169
015 _aGBB060914
_2bnb
016 7 _a015551307
_2Uk
020 _a9781449387822
020 _a9789350235331
035 _a(OCoLC)ocn609544183
040 _aUKM
_beng
_cUKM
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050 0 0 _aTK6570.M6
_bP55 2011
082 0 4 _a004.167
_222
_bPIL-H
100 1 _aPilone, Dan
245 1 0 _aHead first iPhone and iPad development
_cDan Pilone, Tracey Pilone.
246 3 0 _aIPhone and iPad development
246 1 4 _aHead first iPhone & iPad development
250 _a2nd ed.
260 _aBeijing ;
_aSebastopol :
_bO'Reilly,
_c©2011.
300 _axxxiv, 634 p. :
_bill. ;
_c24 cm.
490 1 _aO'Reilly's Head first series
500 _aIncludes index.
505 0 _aGetting started : going mobile with iOS -- iOS app patterns : Hello, Renee! -- Objective-C for iOS : email needs variety -- Multiple views : a table with a view -- Plists and modal views : refining your app -- Saving, editing, and sorting data : everyone's an editor -- Migrating to iPad: we need more room -- Tab bars and core data: enterprise apps -- Migrating and optimizing with core data: things are changing -- Camera, map kit, and core location : proof in the real world -- iPad UI : natural interfaces -- Leftovers : the top 4 things (we didn't cover) -- Preparing an app for distribution : get ready for the app store.
520 _aProvides information on using iOS SDK tools to create applications for the iPhone and the iPad.
630 0 0 _aIOS (Electronic resource)
650 0 _aiPhone (Smartphone)
_xProgramming.
650 0 _aiPad (Computer)
_xProgramming.
650 0 _aPocket computers
_xProgramming.
650 0 _aApple computer
_xProgramming.
650 0 _aApplication software
_xDevelopment.
650 0 _aComputer software
_xDevelopment.
650 7 _aiPhone (Smartphone)
_xComputer software.
_2sears
650 7 _aiPad (Computer)
_xComputer software.
_2sears
650 7 _aApplication software
_xDesign.
_2sears
700 1 _aPilone, Tracey
830 0 _aHead first series.
906 _a7
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