000 03148nam a22005775i 4500
001 978-3-642-12993-3
003 DE-He213
005 20170515111735.0
007 cr nn 008mamaa
008 100509s2010 gw | s |||| 0|eng d
020 _a9783642129933
_9978-3-642-12993-3
024 7 _a10.1007/978-3-642-12993-3
_2doi
050 4 _aQA76.6-76.66
072 7 _aUM
_2bicssc
072 7 _aCOM051000
_2bisacsh
082 0 4 _a005.11
_223
245 1 0 _aAdvances in Computer Games
_h[electronic resource] :
_b12th International Conference, ACG 2009, Pamplona Spain, May 11-13, 2009. Revised Papers /
_cedited by H. Jaap van den Herik, Pieter Spronck.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2010.
300 _aXIV, 233 p. 75 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v6048
505 0 _aAdding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3√ón AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations.
650 0 _aComputer science.
650 0 _aComputer communication systems.
650 0 _aComputer programming.
650 0 _aComputers.
650 0 _aAlgorithms.
650 0 _aComputer science
_xMathematics.
650 0 _aArtificial intelligence.
650 1 4 _aComputer Science.
650 2 4 _aProgramming Techniques.
650 2 4 _aAlgorithm Analysis and Problem Complexity.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aComputation by Abstract Devices.
650 2 4 _aComputer Communication Networks.
650 2 4 _aDiscrete Mathematics in Computer Science.
700 1 _aHerik, H. Jaap van den.
_eeditor.
700 1 _aSpronck, Pieter.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642129926
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v6048
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-12993-3
912 _aZDB-2-SCS
912 _aZDB-2-LNC
942 _2ddc
_cEB
950 _aComputer Science (Springer-11645)
999 _c19083
_d19083