000 03804nam a22006735i 4500
001 978-981-99-8248-6
003 DE-He213
005 20240423130224.0
007 cr nn 008mamaa
008 231113s2023 si | s |||| 0|eng d
020 _a9789819982486
_9978-981-99-8248-6
024 7 _a10.1007/978-981-99-8248-6
_2doi
050 4 _aQA75.5-76.95
072 7 _aUKP
_2bicssc
072 7 _aCOM050000
_2bisacsh
072 7 _aUKP
_2thema
082 0 4 _a004.16
_223
245 1 0 _aEntertainment Computing – ICEC 2023
_h[electronic resource] :
_b22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15–17, 2023, Proceedings /
_cedited by Paolo Ciancarini, Angelo Di Iorio, Helmut Hlavacs, Francesco Poggi.
250 _a1st ed. 2023.
264 1 _aSingapore :
_bSpringer Nature Singapore :
_bImprint: Springer,
_c2023.
300 _aXVII, 529 p. 199 illus., 172 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v14455
505 0 _aGame Experience -- Player Engagement and Analysis -- Serious Gameplay -- Entertainment Methods and Tools -- Extended Reality -- Game Design -- Interactive Entertainment -- Student Game Competition -- Workshops and Tutorials -- Aesthetics and Empowerment.
520 _aThis book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. . .
650 0 _aMicrocomputers.
650 0 _aArtificial intelligence.
650 0 _aImage processing
_xDigital techniques.
650 0 _aComputer vision.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aComputers, Special purpose.
650 0 _aComputer networks .
650 1 4 _aPersonal Computing.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aSpecial Purpose and Application-Based Systems.
650 2 4 _aComputer Communication Networks.
700 1 _aCiancarini, Paolo.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aDi Iorio, Angelo.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aHlavacs, Helmut.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aPoggi, Francesco.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9789819982479
776 0 8 _iPrinted edition:
_z9789819982493
830 0 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v14455
856 4 0 _uhttps://doi.org/10.1007/978-981-99-8248-6
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cSPRINGER
999 _c186333
_d186333