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001 978-3-642-11245-4
003 DE-He213
005 20240423130144.0
007 cr nn 008mamaa
008 100301s2009 gw | s |||| 0|eng d
020 _a9783642112454
_9978-3-642-11245-4
024 7 _a10.1007/978-3-642-11245-4
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
_2thema
082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
245 1 0 _aTransactions on Edutainment III
_h[electronic resource] /
_cedited by Maiga Chang.
250 _a1st ed. 2009.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2009.
300 _aX, 275 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aTransactions on Edutainment,
_x1867-7754 ;
_v5940
505 0 _aEngaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study -- Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study -- Doing It Right: Combining Edutainment Format Development and Research -- Edutainment Robotics as Learning Tool -- SoundTag: RFID Based Wearable Computer Play Tool for Children -- A Comparison between Drill-Based and Game-Based Typing Software -- Widget-Based Simulator for Testing Smart Space -- Entertaining Education – Using Games-Based and Service-Oriented Learning to Improve STEM Education -- Learning English through Serious Games – Reflections on Teacher and Learner Performance -- Motivational Factors in Educational MMORPGs: Some Implications for Education -- A Distributed Multi-agent Architecture in Simulation Based Medical Training -- Designing a Trading Card Game as Educational Reward System to Improve Students’ Learning Motivations -- Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form -- Regular Papers -- Application of Visualization in Virtual Endoscopy System -- Design and Implementation of Virtual Museum Based on Web3D -- Large Area Interactive Browsing for High Resolution Digitized Dunhuang Murals -- Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model -- An XML-Based Interface Customization Model in Digital Museum -- Animation as an Aid for Higher Education Computing Teaching -- Bringing Integrated Multimedia Content into Virtual Reality Environments -- Virtual Reality House for Rehabilitation of Aphasic Clients -- Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning -- Using Computer Games for Youth Development.
520 _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aInformation storage and retrieval systems.
650 0 _aArtificial intelligence.
650 0 _aApplication software.
650 0 _aMultimedia systems.
650 0 _aComputer graphics.
650 1 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aInformation Storage and Retrieval.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputer and Information Systems Applications.
650 2 4 _aMultimedia Information Systems.
650 2 4 _aComputer Graphics.
700 1 _aChang, Maiga.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783642112447
776 0 8 _iPrinted edition:
_z9783642112461
830 0 _aTransactions on Edutainment,
_x1867-7754 ;
_v5940
856 4 0 _uhttps://doi.org/10.1007/978-3-642-11245-4
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
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