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020 _a9783031179853
_9978-3-031-17985-3
024 7 _a10.1007/978-3-031-17985-3
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
_2thema
082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
100 1 _aBaumann, Franziska.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aEmbodied Human–Computer Interaction in Vocal Music Performance
_h[electronic resource] /
_cby Franziska Baumann.
250 _a1st ed. 2023.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2023.
300 _aXII, 81 p. 48 illus., 29 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringerBriefs on Cultural Computing,
_x2661-8729
505 0 _aIntroduction -- The embodied voice -- The mediated voice -- Embodied interface performance with gestural systems.
520 _aThis SpringerBrief provides a unique insight into the practice and research of the connections between voice, HCI and embodiment. Specifically, it explores how the voice can be embodied and mediated by means of gestural communication through sensor interfaces and aims to situate and contextualise various aspects that generate meaningful connections in such interactive interface performance. The author offers an approach for understanding creative practices between humans and computers in gestural live music performance, from the perspective of the embodied relationships created within such systems. Underlying practices, principles and sensor technologies that support creativity in embodied human-computer interaction in vocal music performance are examined and a dynamic framework and tools for anyone wishing to engage with this subject in depth are presented. The book is essential reading not only for musicians, composers, researchers, application developers,musicologists and educators but also for students and tertiary institutions as well as actors and dramaturgs in a music context. .
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aPerforming arts.
650 0 _aTheater.
650 0 _aVirtual reality.
650 0 _aAugmented reality.
650 1 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aTheatre and Performance Arts.
650 2 4 _aVirtual and Augmented Reality.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031179846
776 0 8 _iPrinted edition:
_z9783031179860
830 0 _aSpringerBriefs on Cultural Computing,
_x2661-8729
856 4 0 _uhttps://doi.org/10.1007/978-3-031-17985-3
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c185612
_d185612