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001 978-3-030-17490-3
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007 cr nn 008mamaa
008 190808s2019 sz | s |||| 0|eng d
020 _a9783030174903
_9978-3-030-17490-3
024 7 _a10.1007/978-3-030-17490-3
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
072 7 _aUML
_2thema
082 0 4 _a006.6
_223
100 1 _aPeddie, Jon.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aRay Tracing: A Tool for All
_h[electronic resource] /
_cby Jon Peddie.
250 _a1st ed. 2019.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2019.
300 _aXXVII, 358 p. 226 illus., 219 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aForeword.-Preface -- Introduction -- The Rendering Industry -- The Continuum -- Work Flow and Material Standards -- Applications of Ray Tracing -- Ray Tracing Hardware -- Ray Tracing Programs and Plug-Ins -- Appendix -- Glossary -- Index -- List of Figures -- List of Tables.
520 _aThis is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building - from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer’s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer’s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers’ understanding of what a difference an accurate high-fidelity image can make to the viewer - our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today’s fast world.
650 0 _aComputer graphics.
650 0 _aComputer simulation.
650 0 _aComputer-aided engineering.
650 0 _aAnimated films.
650 1 4 _aComputer Graphics.
650 2 4 _aComputer Modelling.
650 2 4 _aComputer-Aided Engineering (CAD, CAE) and Design.
650 2 4 _aAnimation.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030174897
776 0 8 _iPrinted edition:
_z9783030174910
776 0 8 _iPrinted edition:
_z9783030174927
856 4 0 _uhttps://doi.org/10.1007/978-3-030-17490-3
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c185287
_d185287