000 | 03395nam a22006615i 4500 | ||
---|---|---|---|
001 | 978-3-642-40790-1 | ||
003 | DE-He213 | ||
005 | 20240423125751.0 | ||
007 | cr nn 008mamaa | ||
008 | 130819s2013 gw | s |||| 0|eng d | ||
020 |
_a9783642407901 _9978-3-642-40790-1 |
||
024 | 7 |
_a10.1007/978-3-642-40790-1 _2doi |
|
050 | 4 | _aQA75.5-76.95 | |
072 | 7 |
_aUKP _2bicssc |
|
072 | 7 |
_aCOM050000 _2bisacsh |
|
072 | 7 |
_aUKP _2thema |
|
082 | 0 | 4 |
_a004.16 _223 |
245 | 1 | 0 |
_aSerious Games Development and Applications _h[electronic resource] : _b4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings / _cedited by Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge. |
250 | _a1st ed. 2013. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2013. |
|
300 |
_aXII, 321 p. 120 illus. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aImage Processing, Computer Vision, Pattern Recognition, and Graphics, _x3004-9954 ; _v8101 |
|
505 | 0 | _aGames for health.- Games for education and training -- Games for other purposes -- Game design and theories -- Gaming interface, policy matters. | |
520 | _aThis book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters. | ||
650 | 0 | _aMicrocomputers. | |
650 | 0 |
_aEducation _xData processing. |
|
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aApplication software. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aHuman-computer interaction. | |
650 | 0 | _aComputers and civilization. | |
650 | 1 | 4 | _aPersonal Computing. |
650 | 2 | 4 | _aComputers and Education. |
650 | 2 | 4 | _aArtificial Intelligence. |
650 | 2 | 4 | _aComputer and Information Systems Applications. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aComputers and Society. |
700 | 1 |
_aMa, Minhua. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aFradinho Oliveira, Manuel. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aPetersen, Sobah. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aBaalsrud Hauge, Jannicke. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783642407895 |
776 | 0 | 8 |
_iPrinted edition: _z9783642407918 |
830 | 0 |
_aImage Processing, Computer Vision, Pattern Recognition, and Graphics, _x3004-9954 ; _v8101 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-642-40790-1 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-SXCS | ||
912 | _aZDB-2-LNC | ||
942 | _cSPRINGER | ||
999 |
_c181483 _d181483 |