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001 978-3-642-40790-1
003 DE-He213
005 20240423125751.0
007 cr nn 008mamaa
008 130819s2013 gw | s |||| 0|eng d
020 _a9783642407901
_9978-3-642-40790-1
024 7 _a10.1007/978-3-642-40790-1
_2doi
050 4 _aQA75.5-76.95
072 7 _aUKP
_2bicssc
072 7 _aCOM050000
_2bisacsh
072 7 _aUKP
_2thema
082 0 4 _a004.16
_223
245 1 0 _aSerious Games Development and Applications
_h[electronic resource] :
_b4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings /
_cedited by Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge.
250 _a1st ed. 2013.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2013.
300 _aXII, 321 p. 120 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
_x3004-9954 ;
_v8101
505 0 _aGames for health.- Games for education and training -- Games for other purposes -- Game design and theories -- Gaming interface, policy matters.
520 _aThis book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.
650 0 _aMicrocomputers.
650 0 _aEducation
_xData processing.
650 0 _aArtificial intelligence.
650 0 _aApplication software.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aComputers and civilization.
650 1 4 _aPersonal Computing.
650 2 4 _aComputers and Education.
650 2 4 _aArtificial Intelligence.
650 2 4 _aComputer and Information Systems Applications.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputers and Society.
700 1 _aMa, Minhua.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aFradinho Oliveira, Manuel.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aPetersen, Sobah.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aBaalsrud Hauge, Jannicke.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783642407895
776 0 8 _iPrinted edition:
_z9783642407918
830 0 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
_x3004-9954 ;
_v8101
856 4 0 _uhttps://doi.org/10.1007/978-3-642-40790-1
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cSPRINGER
999 _c181483
_d181483