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001 978-3-030-97899-0
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020 _a9783030978990
_9978-3-030-97899-0
024 7 _a10.1007/978-3-030-97899-0
_2doi
050 4 _aQA76.758
072 7 _aUMZ
_2bicssc
072 7 _aCOM051230
_2bisacsh
072 7 _aUMZ
_2thema
082 0 4 _a005.1
_223
100 1 _aRobillard, Martin P.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
245 1 0 _aIntroduction to Software Design with Java
_h[electronic resource] /
_cby Martin P. Robillard.
250 _a2nd ed. 2022.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2022.
300 _aXII, 300 p. 100 illus., 16 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _a1. Introduction -- 2. Encapsulation -- 3. Types and Interfaces -- 4. Object State -- 5. Unit Testing -- 6. Composition -- 7. Inheritance -- 8. Inversion of Control -- 9. Functional Design.
520 _aThis textbook provides an in-depth introduction to software design, with a focus on object-oriented design, and using the Java programming language. Its goal is to help readers learn software design by discovering the experience of the design process. To this end, the text follows a continuous narrative that introduces each element of design know-how in context, and explores alternative solutions in that context. This narrative is complemented by hundreds of code fragments and design diagrams. The first chapter is a general introduction to software design and the subsequent chapters cover design concepts and techniques. The concepts and techniques covered include interfaces, encapsulation, inheritance, design patterns, composition, functional-style design, unit testing, and many more. A major emphasis is placed on coding and experimentation as a necessary complement to reading the text. To support this aspect of the learning process, a companion website with practice exercisesis provided, as well as two complete sample applications. Guidance on these sample applications is provided in “Code Exploration” insets throughout the book. Although the Java language is used as a means of conveying design-related ideas, the book’s main goal is to address concepts and techniques that are applicable in a host of technologies. This second edition covers additional design techniques such as input validation and dependency injection. It also provides extended and revised treatment of many core subjects, including polymorphic copying, unit testing, the Observer pattern, and functional-style programming. This book is intended for readers who have a minimum of programming experience and want to move from writing small programs and scripts to tackling the development of larger systems. This audience naturally includes students in university-level computer science and software engineering programs. As the prerequisites to specific computing concepts are kept to a minimum, the content is also accessible to programmers with no previous background in computing. In a similar vein, understanding the code fragments requires only a minimal grasp of the Java language, such as would be taught in an introductory programming course.
650 0 _aSoftware engineering.
650 0 _aJava (Computer program language).
650 0 _aCompilers (Computer programs).
650 1 4 _aSoftware Engineering.
650 2 4 _aJava.
650 2 4 _aCompilers and Interpreters.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030978983
776 0 8 _iPrinted edition:
_z9783030979003
856 4 0 _uhttps://doi.org/10.1007/978-3-030-97899-0
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c179279
_d179279