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024 7 _a10.1007/978-3-030-77028-0
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050 4 _aQA76.76.A65
072 7 _aUB
_2bicssc
072 7 _aCOM005000
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072 7 _aUX
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082 0 4 _a005.3
_223
245 1 0 _aVisual Heritage: Digital Approaches in Heritage Science
_h[electronic resource] /
_cedited by Eugene Ch'ng, Henry Chapman, Vincent Gaffney, Andrew S. Wilson.
250 _a1st ed. 2022.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2022.
300 _aXIV, 550 p. 241 illus., 212 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
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347 _atext file
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490 1 _aSpringer Series on Cultural Computing,
_x2195-9064
505 0 _a1 Introduction -- Section 1: Global Perspectives in Heritage Science and Technology -- 2 A. Aguerre, Open World, Open Minds: Keeping a Global Dialogue Reflections on the ReACH Initiative -- 3 M. Santana Quintero et al., Developing an Ethical Framework for the Digital Documentation of Heritage Sites -- 4 A. S. Wilson et al., Curious Travellers – Using Web-scraped and Crowd-sourced Imagery in Support of Heritage Under Threat -- Section 2: Modelling, Interpreting and Reconstructing the Past -- 5 A. Hardy et al., Visualising Deep Time History in Context Using Accessible and Emergent Technologies: The GLAM Sector Experience -- 6 J. Kowlessar et al., Applications of 3D Modelling of Rock Art Sites Using Ground-Based Photogrammetry: A Case Study from the Greater Red Lily Lagoon Area, Western Arnhem Land, Northern Australia -- 7 C. Villa et al., 3D Documentation of Stone Sites at Ilulissat, West Greenland -- 8 G. Hua Geng et al., The Digital Restoration of an Ancient Skull’s Appearance for Palaeoanthropological Study -- 9 C. G. Elkins, Resurrecting Hor: The Philosophical Application of the Digital Tradition -- 10 S. O’Connor et al., Visualising Animal Hard Tissues -- Section 3: Digital and Virtual Heritage Research and Applications -- 11 K. Devine, Exploring 222 Years in Space and Time: The User Experience of the Virtual Sydney Rocks -- 12 P. Murgatroyd et al., The Europe’s Lost Frontiers Augmented Reality Sandbox: Explaining a 2.5 Million Euro Project using Play Sand -- 13 H. Rushton and M. A.l Schnabel, Immersive Architectural Legacies: The Construction of Meaning in Virtual Realities -- 14 L. Sou et al., Getting the Measure of Brochs: Using Survey Records Old and New to Investigate Shetland’s Iron Age Archaeology -- 15 A. D Holland et al., Digital Refit Analysis of Anthropogenically Fragmented Equine Bone from the Schöningen 13 II-4 Deposits, Germany -- 16 L. Wilson et al., Industrial Heritage Conservation: Digital Data Applications in Heritage Science and Engineering Contexts -- 17 T. K Kabora and K. Campbell, Archival Photography, UAV Surveys and Structure-from-Motion Techniques for Local Heritage Management -- 18 J. Moore et al., A Rapid Recording for the Digital Documentation of Bradford’s Rich Industrial Heritage -- Section 4: Cultural Connections and Creative Industries -- 19 K. Johnson et al., Manual/ Digital Interactions in ‘Project Code-named Humpty’ -- 20 K. Thompson et al., Error Bred in the Bone -- 21 D. Pett et al., Fad Touch: Creative Economy Engagement -- 22 O. Nilsson et al., The Face of Stonehenge – 3D Surface Scanning, 3D Printing and Facial Reconstruction of the Winterbourne Stoke Cranium -- 23 Y. Li and E. Ch’ng, A Framework for Sharing Cultural Heritage Objects in Hybrid Virtual and Augmented Reality Environments -- Section 5: Intangible and Hidden Narratives -- 24 R. Wilson, Britons: Your Crowdsourcing Commemorative Page Needs You”: Imaging and Re-imagining the Digital Memory of the First World War -- 25 G. Neher, Telling Difficult Stories:VR, Storytelling and Active Audience Engagement in Heritage Sites and Museums -- 26 E. Ch’ng, Virtual Environments as Memory Anchors -- 27 Afterword.
520 _aHow we understand our shared and individual heritage, interpret and disseminate that knowledge is increasingly central to contemporary society. The emerging context for such development is the field of heritage science. Inherently interdisciplinary, and involving both the Arts and Humanities, engineering, conservation and the digital sciences, the development of heritage science is a driver for change; socially, economically and technically. This book has gathered contributions from leading researchers from across the world and provides a series of themed contributions demonstrating the theoretical, ethical, methodological and technical methods which lie at the heart of heritage science. Archaeology, conservation, museology, the arts, forensic sciences, and heritage management are represented through collaborative research with specialists in applied technologies including object and terrestrial laser scanning, multi-spectral imaging, visualisation, GIS and 3D-printing.Together, the chapter present important case studies to demonstrate the recent advances and best practise within the discipline, highlighting the value of digital transformation across the heritage community that includes objects, monuments, sites and landscapes spanning two million years of natural and cultural history from all over the world. Visual Heritage: Digital Approaches in Heritage Science is aimed at a broad academic and practice-led readership, which extends across many disciplines and will be of considerable value to scholars, practitioners, and students working within heritage and computer science at all levels. The content, which applies heritage science across two million years of cultural history will be appreciated by a general audience, as well as those wishing simply to explore the vast range of potential technical applications across all the disciplines represented in the book.
650 0 _aApplication software.
650 0 _aCultural property.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 1 4 _aComputer and Information Systems Applications.
650 2 4 _aCultural Heritage.
650 2 4 _aUser Interfaces and Human Computer Interaction.
700 1 _aCh'ng, Eugene.
_eeditor.
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700 1 _aChapman, Henry.
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700 1 _aGaffney, Vincent.
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700 1 _aWilson, Andrew S.
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