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020 _a9783031293863
_9978-3-031-29386-3
024 7 _a10.1007/978-3-031-29386-3
_2doi
050 4 _aLB1028.43-1028.75
072 7 _aJNV
_2bicssc
072 7 _aEDU039000
_2bisacsh
072 7 _aJNV
_2thema
082 0 4 _a371.334
_223
245 1 0 _aHigher Education Computer Science
_h[electronic resource] :
_bA Manual of Practical Approaches /
_cedited by Jenny Carter, Michael O'Grady, Clive Rosen.
250 _a2nd ed. 2023.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2023.
300 _aXIV, 300 p. 45 illus., 38 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aPart 1: Approaches to Learning -- Changing minds: Multitasking in lectures -- Active learning in large lectures -- The flipped classroom -- Applying cognitive theory to the teaching of programming: Metaphors, robots and problem-based learning -- Distance learning: Lessons learned from a UK masters programme -- Academic integrity for computer science instructors -- Contextualisation in data science -- Part 2: Teaching examples and practice -- Using graphics to inspire failing students -- Best practices for teaching information systems modelling -- Promoting design thinking through knowledge maps: A case study in computer games design and development education -- Teaching fuzzy logic utilising innovative approaches -- Semi-automating the marking of a Java programming portfolio assessment: A case study from a UK undergraduate programme -- Part 3: Employability and group work -- The enterprise showcase experience -- Task versus process: A taxonomy for group projects -- Realising the threshold of employability in higher education -- Exploring the landscape of HE industrial placements within engineering and technology subjects. Observations of recruitment, graduate attributes and student experience -- Baseline skills – Scaffolding soft skills development within the curriculum -- Professionalism and online presence -- Postscript.
520 _aThe march towards on-line and blended teaching—present before the Covid-19 pandemic—has been accelerated by it, and there is no going back. Students and staff may object, but the economic drive towards “greater productivity” will inevitably result in less face-to-face (f2f) instruction. Therefore, it is incumbent for those delivering this precious, in-person resource to make maximum use of time…which raises the question, “how”? The second edition of Higher Education Computer Science offers some potential answers. It also addresses other questions, such as “why have f2f teaching at all?” “what is the purpose of f2f?” and “what is the appropriate balance between the two?” The first edition began to offer suggestions for optimising limited opportunities to get together with students. Aligned with that, this unique new volume examines how to use the technology available to maximum advantage: For example, resourcessuch as Moocs and other on-line instructional materials can provide invaluable pedagogic support. In addition, the book addresses ‘problem-based learning,’ using robotics in the teaching of programming, and a multidisciplinary approach to data science. Although it includes a chapter on distance learning, there is greater emphasis placed on the soft, transferable skills and employability skills that are best delivered in person.Further, the work provides several examples of putting theory into practice when teaching computer science at both undergraduate and postgraduate levels. Written by experienced practitioners, each chapter tackles a particular teaching activity or topic within computing, presented in such a way that other practitioners can use. As such, this new volume will be an invaluable resource to those who want to protect and optimise in-person teaching. Dr. Jenny Carter is a Subject Area Leader in Computing & Information Systems, in the Department of Computer Science at the University of Huddersfield, UK. Dr. Michael O'Grady is a Subject Area Leader in Digital Media at the same institution. Dr. Clive Rosen is Director of Passerelle Systems, an educational consultancy in Higher Education based in Newcastle Under Lyme, UK.
650 0 _aEducation
_xData processing.
650 0 _aEducation, Higher.
650 0 _aTeachers
_xTraining of.
650 0 _aComputer science.
650 1 4 _aComputers and Education.
650 2 4 _aHigher Education.
650 2 4 _aTeaching and Teacher Education.
650 2 4 _aTheory of Computation.
700 1 _aCarter, Jenny.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aO'Grady, Michael.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aRosen, Clive.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031293856
776 0 8 _iPrinted edition:
_z9783031293870
776 0 8 _iPrinted edition:
_z9783031293887
856 4 0 _uhttps://doi.org/10.1007/978-3-031-29386-3
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
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