000 | 04206nam a22005655i 4500 | ||
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001 | 978-3-030-40180-1 | ||
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007 | cr nn 008mamaa | ||
008 | 200128s2020 sz | s |||| 0|eng d | ||
020 |
_a9783030401801 _9978-3-030-40180-1 |
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024 | 7 |
_a10.1007/978-3-030-40180-1 _2doi |
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050 | 4 | _aQA76.76.A65 | |
072 | 7 |
_aUB _2bicssc |
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_aCOM005000 _2bisacsh |
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_a005.3 _223 |
245 | 1 | 0 |
_aTechnology, Innovation, Entrepreneurship and Education _h[electronic resource] : _b3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17–18, 2019, Proceedings / _cedited by Cristina Sylla, Ido Iurgel. |
250 | _a1st ed. 2020. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2020. |
|
300 |
_aXII, 129 p. 40 illus., 31 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 |
_aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, _x1867-822X ; _v307 |
|
505 | 0 | _aInnovating and Exploring Children´s Learning -- Reading to Level Up: Gamifying Reading Fluency -- Rethinking the Design of Hotspots in Children’s Digital Picturebooks: Insights from an Exploratory Study -- Children’s tinkering activity with Collapse Informatics: the Internalization of Environmental Consciousness -- ”Play and learn”: exploring CodeCubes Innovating Media Usage -- Question & Answering interface to improve the students’ experience in an e-learning course with a virtual tutor -- Exploring the Use of Augmented Reality Concepts to Enhance the TV Viewer Experience -- Design Experiments in Nonrepresentational VR and Symmetric Texture Generation in Real-Time Innovation for Special Needs -- Didactic toy for children with special needs -- Digitally-mediated Learning Environments and Information Literacy for Active Ageing: A Pilot Study -- European video game development and disability: Reflections on data, rights, decisions and assistance Innovating Methods -- From community datamining to enterprising villagers -- The transformational effect of a designerly approach within a research project -- Visual Quotes and Physical Activity Tracking: Can Aesthetic Pleasure Motivate Our Short-term Exercise Motivation? -- Raising the Odds of Success for Innovative Product by Experimentation and Utilizing Input of Future User. | |
520 | _aThis book constitutes the refereed proceedings of the 3rd International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2019, held in Braga, Portugal, in October 2019. The 11 full and 2 short papers focus on emerging technologies for education, entertainment, well-being, creativity, arts and business development. In addition, it aims at promoting new venture creation opportunities that emerge from these innovations, as well as innovation methods that target these core subjects. | ||
650 | 0 | _aApplication software. | |
650 | 0 |
_aImage processing _xDigital techniques. |
|
650 | 0 | _aComputer vision. | |
650 | 0 | _aComputer networks . | |
650 | 1 | 4 | _aComputer and Information Systems Applications. |
650 | 2 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
650 | 2 | 4 | _aComputer Communication Networks. |
700 | 1 |
_aSylla, Cristina. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aIurgel, Ido. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783030401795 |
776 | 0 | 8 |
_iPrinted edition: _z9783030401818 |
830 | 0 |
_aLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, _x1867-822X ; _v307 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-030-40180-1 |
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