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020 _a9783030968632
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024 7 _a10.1007/978-3-030-96863-2
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
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072 7 _aUYZ
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082 0 4 _a005.437
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082 0 4 _a004.019
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245 1 0 _aAugmented Reality Art
_h[electronic resource] :
_bFrom an Emerging Technology to a Novel Creative Medium /
_cedited by Vladimir Geroimenko.
250 _a3rd ed. 2022.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2022.
300 _aXXII, 402 p. 222 illus., 210 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringer Series on Cultural Computing,
_x2195-9064
505 0 _aPreface -- Part 1: The Theoretical Aspects of Augmented Reality Art and Technology -- ART for Art Revisited: Analysing Technology Adoption Through Augmented Reality Taxonomy for Art and Cultural Heritage -- Making Sense of ARt: A Methodological Framework for the Study of Augmented Reality Art -- Why We Might Augment Reality: Art’s Role in the Development of Cognition -- Shifting Perceptions – Shifting Realities – Shifting Spheres -- Augmented Reality, the Expansive Object and the Vivication of the Memory Theatre: Field Notes -- Part II: Augmented Reality Art and a Variety of Spaces -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- Merging Spaces: Augmented Reality, Temporary Public Art and the Reinvention of Site -- Data Narratives: Aesthetic Activation of Urban Space Through Augmented Reality -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmenting Environmental Graphics in Healthcare Spaces -- Augmented Reality Interventions in Shared Space: Subversion and Social Impact -- Part III: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Face Filters as Augmented Reality Art on Social Media -- Post-human Narrativity and Expressive Sites: Augmented and Extended as Software Assemblage -- Part IV: Historical, Cultural and Personal Engagement with Augmented Reality Art -- User Engagement Continuum: From Art Exploration to Remixing Culture with Augmented Reality -- Rhythms in Stone: Revealing and Augmenting the Human Presence in Mesolithic Rock Art -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- Really Fake or Faking Reality? The Riot Grrrls Project -- Concluding Remarks: Today’s Vision of an Art Form of theFuture.
520 _aThis is the third edition of the first ever book to explore the exciting field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, with 9 new chapters included. As well as investigating augmented reality as a novel artistic medium, the book covers cultural, social, spatial and cognitive facets of augmented reality art. It has been written by a virtual team of 33 researchers and artists from 11 countries who are pioneering in the new form of art, and contains numerous colour illustrations showing both classic and recent augmented reality artworks. Intended as a starting point for exploring this new fascinating area of research and creative practice, it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aArts.
650 0 _aInteractive multimedia.
650 0 _aMultimedia systems.
650 0 _aApplication software.
650 0 _aComputers and civilization.
650 0 _aComputer graphics.
650 1 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aArts.
650 2 4 _aMedia Design.
650 2 4 _aComputer and Information Systems Applications.
650 2 4 _aComputers and Society.
650 2 4 _aComputer Graphics.
700 1 _aGeroimenko, Vladimir.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030968625
776 0 8 _iPrinted edition:
_z9783030968649
830 0 _aSpringer Series on Cultural Computing,
_x2195-9064
856 4 0 _uhttps://doi.org/10.1007/978-3-030-96863-2
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
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