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020 _a9783030701987
_9978-3-030-70198-7
024 7 _a10.1007/978-3-030-70198-7
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
_2thema
082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
245 1 0 _aAugmented Reality in Tourism, Museums and Heritage
_h[electronic resource] :
_bA New Technology to Inform and Entertain /
_cedited by Vladimir Geroimenko.
250 _a1st ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _aXX, 322 p. 99 illus., 91 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringer Series on Cultural Computing,
_x2195-9064
505 0 _aPreface -- Part I: General Aspects and Augmented Reality in the Tourism Industry -- Informal Learning with Extended Reality Environments: Current Trends in Museums, Heritage and Tourism -- Collaborative Augmented Reality for Cultural Heritage, Tourist Sites and Museums: Sharing Visitors’ Experiences and Interactions -- Augmented Reality Systems and their Future in Tourism: Before, During and After the Journey -- Augmented Reality and Intelligent Packaging for Smart Tourism: A Systematic Review and Analysis -- The New Normal Tourism in Indonesia: The Expansion of the Wonosari AR Project to Enhance Holiday Experience -- Augmented Reality in Spain: Heritage Education, Cultural Tourism and Museums -- Part II: Augmented Reality for Museums -- Immersive Installations in Museum Spaces: Staging the Past -- The Use of Augmented Reality to Expand the Experience of Museum Visitors -- Gestures and Re-enactments in a Hybrid Museum of Archaeology: Animating Ancient Life -- Supporting Spontaneous Museum Visits by Deaf People: An Augmented Reality Application and a Case Study -- Ensuring Resilience Using Augmented Reality: How Museums Can Respond During and Post COVID-19? -- Part III: Augmented Reality and Cultural Heritage -- Augmented Reality and New Opportunities for Cultural Heritage -- User Experience and Engagement in Augmented Reality Systems for the Cultural Heritage Domain -- The Transhuman Docent: Persistent Human Interaction in Digital Heritage Sites -- Literature-Based Augmented Reality: Integrating Urban Novels with Context-Aware Augmented Environments -- Applying Augmented Reality in the Italian Food and Dining Industry: Cultural Heritage Perspectives -- Reintroducing Indonesian Folk Songs to Children Using Augmented Reality Books -- Concluding Remarks.
520 _aThis book provides extensive research into the use of augmented reality in the three interconnected and overlapping fields of the tourism industry, museum exhibitions, and cultural heritage. It is written by a virtual team of 50 leading researchers and practitioners from 16 countries around the world. The authors explore the opportunities and challenges of augmented reality applications, their current status and future trends, informal learning and heritage preservation, mixed reality environments and immersive installations, cultural heritage education and tourism promotion, visitors with special needs, and emerging post-COVID-19 museums and heritage sites. Augmented Reality in Tourism, Museums and Heritage: A New Technology to Inform and Entertain is essential reading not only for researchers, application developers, educators, museum curators, tourism and cultural heritage promoters, but also for students (both graduates and undergraduates) and anyone who is interested in the efficient and practical use of augmented reality technology.
650 0 _aUser interfaces (Computer systems).
650 0 _aHuman-computer interaction.
650 0 _aVirtual reality.
650 0 _aAugmented reality.
650 0 _aCultural property.
650 0 _aComputers and civilization.
650 1 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aVirtual and Augmented Reality.
650 2 4 _aCultural Heritage.
650 2 4 _aComputers and Society.
700 1 _aGeroimenko, Vladimir.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030701970
776 0 8 _iPrinted edition:
_z9783030701994
776 0 8 _iPrinted edition:
_z9783030702007
830 0 _aSpringer Series on Cultural Computing,
_x2195-9064
856 4 0 _uhttps://doi.org/10.1007/978-3-030-70198-7
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
942 _cSPRINGER
999 _c177591
_d177591